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Everything posted by Demoncyborg
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I think the only reason I'm against sticks specifically for fire is because there's no vanilla crafting for them. They aren't finite but they're much, much better spent on tools and recipes rather than fuel at any point. its not a huge reasoning but teaching the player at the start to use sticks might make a waste of sticks. Peat/charcoal to start your pit sounds great
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I did not, and it doesn't change any of my points. Like I said, dirt would be a good counterpoint, but it's not vital to learning basic gameplay like making your first tool is. The entire game is based around this kind of progression, forcing the player to learn how to knap to keep warm and use light is practically a tutorial mechanic. Just because some new players coming from minecraft fumble doesn't mean the game needs to change for them. They just need to learn how to play! You get a player-glow upon respawning to help you, so it's not that hard to find flint to make a knife and torch after you die, you'll probably wanna get some more to make a spear anyways. If you're in the middle of nowhere without a light source and your knife just broke? Welcome to the uncompromising survival of Vintage Story. You could just as easily spawn into a multiplayer server at night, in the middle of winter, during a temporal storm. You could break your cellar without realizing and make all your food rot before winter. Poor planning on a players part doesn't mean the game mechanics need to change, just go find some flint. Having to make a tool to do anything is a core mechanic of the game, making grass collectible with fists is simply a confusing thing to add when that's already established. Yes, it'd be convenient to have, yes it'd make the game a touch easier in some departments, but none of your points are a solid, nor compelling reason to add it to the game.
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I kinda have always shared a similar sentiment about firepits. it's always felt like it should be drygrass + other stackable fuel. trying to set up a quick crucible and ugh, gotta get firewood just to take it back out again so I can put charcoal in. but dry grass with fists? Dry grass is like a ton of other items in the game gathered with a tool, it's used for an insane amount of recipes vanilla or modded, so you need to collect a lot of it. There's scythes to make this easier, but a knife starts you off. without the knife or scythe being needed, you'd be pretty tempted to just forgo making any of those wasteful tools with things like durability and instead, take ages ripping out grass with your hands. I think it fosters better gameplay to just not let you do that, lol. You could make the argument that dirt already does this, but I don't think that's really relevant considering it's not as valuable of a crafting component at all.
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i've played on 24/7 servers like this and it's an absolute blast if you have a lot of free time. Most servers mess with the timescale somewhat, so i've always run longer months. what ends up happening is you get an uncanny timing for how in game time passes IRL. it'd be around ~20 days every time I went to bed IRL, perfect time for a goat to gestate and give birth right around the week i log back in on. Having a good cellar and cooking and preserving routine became completely necessary to keep things going smoothly. it's a skill you learn as you go, for sure. the amount of nights i stayed up extra late just because the trees were ripening in a few in game days and i didn't wanna miss it.. you can miss out on a lot of things, and log in with your food all rotted yeah. But it's multiplayer, so someone else you play with has been actively farming, or keeping food stores going, ect. or like me, take on that excitingly stressful job. you really will learn more quirks of the game like that- like how mature crops can stay there for a long, looong time if you're not ready to preserve or store them yet.
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I feel like since it's the same circumference as the large gear , it'd have 4 outputs and one input, and do them at a drastically faster pace. That would need some serious power to run though, I like it!! i'm not sure how to make it more efficient than just running more querns and chutes, querns already have some of the biggest power draw on a system, a huge one would be a BEAST on those poor rotors.
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i like it! it incorporates all the features of the old, with new stuff we're like to see, like the temporal gears, cavey bits and mushrooms. i think it'd make a really nice consistent logo art style, especially if it includes a little bit of color redesign to match things like the IG menu and whatnot <: edit: i understand peoples concerns, but the original logo still has all those 'too small too busy cant scale down' problems too, haha. edited into the main menu of the game just makes it look like the UI colors need a bit of brightening to match. it's a coat of fresh paint i'm looking forwards to
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i usually play on a server with a friend who likes making legendary amounts of plaster for very big builds, so lots of quicklime is always needed. for cooking, seldom in vanilla, yeah, but cooking mods usually require a lot of ingredient processing through the firepit.
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I agree with the pot resetting and the shift-click problem when trying to get items out 100%, i don't see those messing with functionality that most people are used to. for fuel though? i've totally shift-clicked stacks of fuel into my firepits, i think it's pretty common when doing any large scale quicklime, for example.
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the intended mechanic is for you to use crocks to store food long term, not bowls. Bowls are open air, and spoil fast, crocks can hold 4 servings and be sealed with fat or wax. Filled crocks, even with the exact same meal, won't stack on each other, and neither will empty ones. Liquids already work in bowls like you want, but yes, not with meals. the only way to be rid of it, is to eat it, or toss it in the water and waste it. Bowls are the end of your cooking prep, the final state- a tool for eating! You can transfer many meals between crocks and cooking pots intuitively before then. I won't lie that it's a good suggestion to be able to empty the bowls back into the crock or cooking pot, but I personally see why it hasn't been added so far, since it's just the tool for eating the food, not storing or making it like crocks and cookpots are. i'd really recommend checking the handbook before doing big crafts or pushes that feel intuitive and getting frustrated when you waste the materials or time, it should illuminate the intended mechanics currently in place for most things in the game.
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I absolutely cannot get barrels to seal on ANY of my worlds
Demoncyborg replied to Duchaine's topic in Questions
i'm not sure where you're getting the 50L of water part. try just putting 64 rot in with NO liquid, it should work! for the leather, i'm not sure, have you done every step of the process? the amount of liquid shouldn't matter for each step, as long as it's the correct one. (barrel of lime/borax, scrape, barrel of weak tannin, barrel of strong tannin.)- 2 replies
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i would advise making those fences taller, Bears can easily get inside that pen for a free snack
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yes! you can throw food on the ground for any animals to eat! as long as it's something they do eat (the trough will tell you what animals it's suitable for) most if not all animals will path towards and eat food items dropped on the ground if they are hungry.
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personally i like malefactor for my farming needs! the extra foraging and wild crop drop rate is useful for a wide range, but getting extra mushrooms to add more veg to a meal is always useful, and a lower animal seeking range makes starting husbandry that much easier. i'm pretty sure before this coming update, all berry bushes still count as wild crops, so i found it one of the better classes for cultivating a large field of those as well.
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uh, yes, i didn't imply that wasn't the case at all in my post. at the start of it i said i like this update, a lot! now in order to actually have or give yourself an over-reliance on berries, you have to do just as many steps as actually farming. it's very nice!
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Impossible to milk musk oxes because they are stressed
Demoncyborg replied to InternetDragon's topic in Questions
this, this will lead you to milk success! if you use a stack of buckets, they'll push out of the stack so you don't accidentally drink it (until you get to the end of the stack, at least.) -
i hope this solved your problem! i think without cave farming enabled, farmland gets severe penalties if any kind of block interrupts sky access, including moisture for some reason. the corner of a roof was built on a single corner of my farm once, and that block was always at 0% moisture, despite having proper water next to it.
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was your fence up against or near any walls? some animals scale 2-3 block walls like it's nothin', including pigs for some reason. if they got out, you can try to keep food troughs around to lure them back.
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1.22.0-rc.7 - Fishing, Mechanisms, Metalworking and More!
Demoncyborg replied to Tyron's topic in News
AAAAAAAAAAAAAHHHH BERRIES!!!!!!!!!!!!!!! I can't wait to see what those models look like!! -
i can't tell from the map, but is there any branchy leaves above it from a nearby tree, or any kind of blockage in the sky? I had similar problems when a crop's access to the sky was blocked.
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i haven't had a chance to play with the new berries yet but i ADORE the sounds of them. by the time you actually get rolling in a settlement, the berry harvest got old fast, and there wasn't much point in harvesting when you have plenty of dyes and a massive crate of apples already. you'd pick them for rot or the raccoons and moose would come and do it for you. compared to the other types of gameplay with the crops in this game, it was really lacking, with 3 real steps. 1. Secure space for berries that you collected with your fists. 2. wait for them to grow/flower. 3. Infinite food while it is warm with no effort. I adore this new system and really hope to see something similar with fruit trees, as past the propagation of your cuttings, i feel largely the same about having an apple orchard. once it's set just forget until you see those blooms. Nursing your plants in the beginning, only for their needs to fall off the longer you take care of them.. aaah it just makes me excited thinking about it, not even gonna lie.
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question Wiki Contradictions and Chicken Behavior Questions
Demoncyborg replied to thegamehugger's topic in Discussion
can confirm 100% on the animals eat off the ground part-- i've fed rotten veg and grain to my huge flocks and herds via throwing it on the ground. it counts towards portions, gens, creature weight, everything! the main advantage of using a trough is getting around the 10 minute item despawn timer. -
it can be annoying as hell sometimes yeah, that's a part of learning how to cook in VS! you'll end up mastering consistency so you don't have to worry about the dreaded crock with 1-3 servings. that, or just leave them as chef snacks >:) i haven't played with it yet, but there is a mod for something similar to this called eternal stew! you won't have to worry about ratios or extras too much with it by the looks of it, but i don't think it'll let you put 2 servings of porridge with currants and cranberries in, more like, prevent you from having to make that mistake in the first place :3
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i like this idea, i always disliked that the firepit didn't show the fuel type you were using. i'd love to see this as a mod or feature