basically title. i had already tamed another horse with no issues, so im not sure if it IS connected, but it was Literally the last thing i did before the game crashed, and the crash logs both mention the error being in the jaunt mod. upon booting the game back up and trying to load in, it crashed again.
is it fixable? and is the world saveable whatsoever? id be sad to see it go, i wasnt far in but i had gotten lots of pets, so :[
first crash log;
Game Version: v1.21.2 (Stable)
2026/01/31 9:27:57 PM: Critical error occurred in the following mod: jaunt@2.2.0-rc.2
Loaded Mods: diversediets@1.0.2, bovinae@0.3.1, caninae@1.0.34, casuariidae@1.1.6, cervinae@0.1.8, dinornithidae@1.0.19, felinae@0.2.11, machairodontinae@1.0.27, pantherinae@1.2.2, thylacinidae@0.1.4, viverridae@1.0.6, playermodellib@1.9.16, game@1.21.2, attributerenderinglibrary@2.6.0, beastsofmen@0.1.3, genelib@2.1.6, hieronymusreptiles@1.1.0, jaunt@2.2.0-rc.2, moreanimals@1.6.6, petai@4.0.3, creative@1.21.2, survival@1.21.2, cats@4.0.1, detailedanimals@0.7.2, draconis@1.2.0, equus@1.2.0, foxtaming@1.7.3, monoceros@1.3.1, pegasus@1.0.3, wethology@1.0.2, wolftaming@4.1.4
System.Collections.Generic.KeyNotFoundException: The key tread was not found
at Vintagestory.API.Datastructures.FastSmallDictionary`2.get_Item(TKey key) in VintagestoryApi\Datastructures\Dictionary\FastSmallDictionary.cs:line 78
at Jaunt.Behaviors.EntityBehaviorJauntRideable.UpdateRidingState() in C:\Users\ryker\source\repos\jaunt\Jaunt\Behaviors\EntityBehaviorJauntRideable.cs:line 718
at Jaunt.Behaviors.EntityBehaviorJauntRideable.OnGameTick(Single dt) in C:\Users\ryker\source\repos\jaunt\Jaunt\Behaviors\EntityBehaviorJauntRideable.cs:line 1168
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 1040
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 669
at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:line 87
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 25
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 102
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 836
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
second crash log;
Game Version: v1.21.2 (Stable)
2026/01/31 9:34:32 PM: Critical error occurred in the following mod: jaunt@2.2.0-rc.2
Loaded Mods: diversediets@1.0.2, bovinae@0.3.1, caninae@1.0.34, casuariidae@1.1.6, cervinae@0.1.8, dinornithidae@1.0.19, felinae@0.2.11, machairodontinae@1.0.27, pantherinae@1.2.2, thylacinidae@0.1.4, viverridae@1.0.6, playermodellib@1.9.16, game@1.21.2, attributerenderinglibrary@2.6.0, beastsofmen@0.1.3, genelib@2.1.6, hieronymusreptiles@1.1.0, jaunt@2.2.0-rc.2, moreanimals@1.6.6, petai@4.0.3, creative@1.21.2, survival@1.21.2, cats@4.0.1, detailedanimals@0.7.2, draconis@1.2.0, equus@1.2.0, foxtaming@1.7.3, monoceros@1.3.1, pegasus@1.0.3, wethology@1.0.2, wolftaming@4.1.4
System.Collections.Generic.KeyNotFoundException: The key tread was not found
at Vintagestory.API.Datastructures.FastSmallDictionary`2.get_Item(TKey key) in VintagestoryApi\Datastructures\Dictionary\FastSmallDictionary.cs:line 78
at Jaunt.Behaviors.EntityBehaviorJauntRideable.UpdateRidingState() in C:\Users\ryker\source\repos\jaunt\Jaunt\Behaviors\EntityBehaviorJauntRideable.cs:line 718
at Jaunt.Behaviors.EntityBehaviorJauntRideable.OnGameTick(Single dt) in C:\Users\ryker\source\repos\jaunt\Jaunt\Behaviors\EntityBehaviorJauntRideable.cs:line 1168
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 1040
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 669
at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:line 105
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 25
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 102
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 859
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 751
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95