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ApacheTech

Vintarian
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Everything posted by ApacheTech

  1. Not even with WINE? It's a shame that Nexus Mod Manager has fallen to the doldrums. Curse and Steam are the only two realistic options for mod management. I prefer Curse because you can use different modpacks, different game versions, and different accounts. With Steam, it would be impossible to use a camera account, without re-activating HyperVisor. Curse (Twitch) gives a massive amount of flexibility, which is exactly what you need for these games. If I'm on a multiplayer server running 1.12.8, and I want a sandbox world in 1.12.9-rc.1 for mod development, and carrying on my 1.12.6 SSP with different mods, complete with the ability to use a camera account for third person timelapse videos... that's only possible on Curse. VS could include a launcher manager that offers all of this, but it would still be all in-house, and wouldn't bring in any new footfall. With Curse, and Steam, you get the potential of millions of new customers, instantly, at no extra cost. You also save yourself from being the first line of tech support for the platform. All of the "hwo i intsal yr sftwr??1?!?" emails get sent to Twitch, not to here. It would instantly integrate the game into the live stream community, which is fast outpacing YouTube as a gaming platform. Let's Plays are still the best "Try before you buy" method of introducing new players to a game, and so everything to make that as easy, and seamless as possible is good. Being able to launch the game, and manage it all through the Twitch Launcher is the best possible way to do that. Linux users... well, there can be a bespoke native launcher in with the game as well. Linux has always been clunky, and unelegant compared to Windows, when it comes to stuff like this. As Twitch grows to take over from YouTube, they may expand their platform to Linux as well, in which case, you'll have automatic support there as well. That's up to the Live Stream community to put pressure on the platform to expand though, and for game developers to do the same. Facts and figures are needed for that, but the vast majority of users will be using Windows, and will have access to Twitch, and Steam, and will automatically know how to use both platforms.
  2. Adding this to the Twitch Launcher would make playing, managing, and modding the game much easier. Especially as the game grows, being able to launch multiple instances of the game with different settings, different game versions, and different modpacks will be massively beneficial. Creating a bespoke launcher is ok, but with Twitch Launcher you get all the footfall as well, increasing the popularity of the game, and encouraging more sales. Bespoke isn't always best. With Twitch Launcher, you get all the support from them, it's a ubiquitous piece of software that millions of people who play Voxel games already use, and know how to use. You get full community access, and many professional modding outfits release mods purely for Curse Forge. It should either be Curse Forge, or Steam Workshop.
  3. Just a sign that attaches perpendicular to the wall would be fine. You could use the symbols from the map markers, or allow Font Awesome or similar to be used.
  4. Just turned off ambient sounds to get rid of the white noise of the rain, but wind and thunder are not classed as ambient sounds, for some reason. I still get the 120dB thunderclaps, but now with absolutely no warning. I've had to resort to playing only on mute.
  5. That's fine. All these things are just stuff that will add huge amounts of immersion to the game for very little expense.
  6. I suppose, more like this... A sign that connects perpendicular to the wall, that you can set a symbol on both sides to show the profession of the building it's attached to.
  7. This kind of shingle... These double sided shop/pub signs are known as shingles.
  8. What are the shingles known as in Creative? I can't see anything in the list. Is it a 1.12.8 thing? The server is only available on 1.12.6, so that's the version I'm using atm.
  9. It'd be nice to have books that we can write in, paper we can write notes on, and shingles to allow signage for shops and other buildings. Especially in Multiplayer, this will be really handy to make an immersive society, and allow for proper interaction between players.
  10. Definitely. Weather should always be on a separate sound channel. Immersion is great, but if it makes the game unplayable, it ruins the game. Weather sounds, including wind, rain, and thunder need to stop when the time speed is reduced to 0.
  11. It's just been raining in my super-flat creative world for about 35 minutes, non-stop. No way to turn it off, so far as I know. That's why a specific command is necessary. In creative mode, I should be able to have full creative control of the game. Including the weather. I can turn the time back to day time, but not turn off the rain. It's not just the visual effects; it's the constant drilling of noise you get in the ears as well from the rain SFX. The weather system in the game is beautiful, don't get me wrong, and even in a Creative Sandbox, it can be hugely important, but most of the time in a Sandbox, weather systems just gets in the way. Even shutting down the world doesn't help because it saves the current state of the world. Just a simple "/weather clear" to stop the nausea would be a huge boon. ADDENDUM: If you run "/time speed 0" as a workaround, it stops the visual effects mid-animation, but the sound effects still play. You still get the sounds of the wind and rain, even though it's technically no longer raining, or windy.
  12. I've read through the Wiki, and I can't find any way to change the weather to stop it raining. Is there such a command? If not, it would be a massive help to add a command that allows the change of weather. The biggest reason for this is for people with epilepsy. I had infantile epilepsy, and although I don't have it now to any major degree, rain within video games is still very disorientating. In multiplayer games, I usually stay inside when it's raining, or use mods that disable rain effects. In Minecraft, I use Optifine to get rid of any visible rain on the screen. This game is nowhere near as bad as Minecraft is, but the constant streaming lines down the screen, mixed with mouse movement, and frame rates... it's nauseating. Just something as simple as... /weather clear /weather set rain /weather set stormy /weather set extra-sunny Currently, it says, "No such weather pattern found" whenever I try anything to stop the rain.
  13. Does the gameworld we play in have a set name, at all? If we are "Vintarians", does that make the gameworld, "Vintaria", "Vintara", maybe something similar? Or is it just a generic world with no name?
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