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Hiro Protagonist

Vintarian
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  1. New here, so forgive me if my question is in bad form, but Is there an ETA as to when 1.22 would be the stable version? I ask because I'll want to restart when it does. Are we talking days, weeks, months? Longer?
  2. I play bows in that other game and planned to do so here. I might get lucky with a trader though.
  3. Thank you very much for this. I'm also sorry to have hi-jacked this thread. I've started a new world and it's showing me the things I was missing in that world almost immediately. It does make me wonder what it's going to make me work for. Thanks all for the knowledge and time
  4. 934136834 Landcover 70% Landcover scale: 200% Upheaval rate: 20% Geo activity: Uncommon Landform Scale: 160% Global Precip: Humid (does this affect land formation at all?) Global deposit spawn rate: 120% Surface copper & Tin both: Uncommon
  5. There is a mod called finder but it's out of date. And Geology Map but those actually show you what and where they are. I was hoping for more of a nudge as to if a given world has what someone is looking for in general. But I see the point, the worlds are so large that it might not be useful if it's saying the world is 15% Obsidian but it could be spread out one block at a time over a million blocks, or all in one group.
  6. How do i see the seed once the world is made? I don't see it when you hover over the world in the world selection screen
  7. My mods that touch on world gen or ore/rock are: Juicy ores and prospect together, neither should have any direct effect I think. The rest are HUD mods and cosmetics.
  8. I've searched through the mod gallery and couldn't find what I'm looking for, which is a mod that can tell the user, ideally in percentages, what a given generated world's rock percentages are. This would 1. avoid exploring forever only to discover the stone type you really wanted/needed is so rare you may never find it 2. hoping you get lucky that what you want/need is right by spawn, if not, recreating over and over 3. not telling you where it is, leaving exploration and discovery as part of the enjoyment. Is there anything like that or, if modders know, is that even possible? Thanks.
  9. I've used the propick for ores. It turns out most of my world is made of quartz, massive amounts everywhere. I'll never go hungry for quartz. But I've never seen borax show up on the hits. I need to find a layer that might have it. Last night I made a copy of my world and went into creative mode in it. I really didn't want to do that, especially in my survival world (I know I can just switch modes, but I'm really trying to play as pure as possible). I went into fly/noclip and just flew and flew and flew for a couple of hours in concentric expanding circles. Granite and Andesite forever. That's all i ever saw. Above ground, below ground. With that said, this was my first map that I tinkered with non-default upheaval and other formation settings. Maybe I did something that caused this situation, not understanding fully how it would affect the map. Other than lime my map is great. Good quantities of native copper, seas of cattails, food aplenty. It was a breeze starting off. But no matter how far I go, it's al the same (or it's ocean) apart from snow and ice in the north and heat in the south. I keep restarting because I can't find what I need to progress. My first world had no above ground native copper rocks. None. I never found any. I stumbled into exposed copper after about 4 real days of exploring but it was inside of a stone that requires bronze to break, so I only got 2 blocks of it. My next map had it everywhere, but no tin. I didn't understand how the propick worked. My next couple of maps were abandoned quickly as they just didn't seem interesting. I'm torn between deciding right away if a map is good/bad and abandoning a bad one or just playing it out, exploring and seeing what it has to offer. Can anyone make suggestions as to world generation settings that can increase the likelihood of something like marble, other than just increasing ore? (which wouldn't help? i think?) Maybe it's just my lack of understanding how world gen works.
  10. I've been on my current world for two weeks now (real world weeks), and there's nothing but granite and andesite and one small patch of conglomerate in 40-50,000 blocks in every direction. I've never seen limestone, marble, chalk or borax. Not in caves, beach, mountains. not anywhere. While I am new to the game, every world I generate seems to be missing one key component that stops progression completely. I spend 90% of my time searching for whatever it is and 10% of the time eating berries and bushmeat. I've finally made it to bronze and now that I can't make leather I'm torn between re-starting for the 5th time or just deciding if this isn't the game for me. I was hoping for a challenge. Making something incredibly rare isn't challenging, it's boring.
  11. I wound up making a second world and spawned into a massive gavel area, but within 5 minutes I found 3 sets of surface copper. Then found forest, a ruin gave me a copper shovel and copper falx. It did take another couple of hours to find clay, but while looking I found 5 more surface copper spots. It's a great seed and definitely my new home. I'm on a huge lake with seemingly endless supply of cattails. I've seen videos on prospecting, it's a bit intimidating but I skill I will need to learn. Thanks again all.
  12. Thanks all for the replies. After posting this I decided to just pick a direction and run. after about 20 minutes or so (i've got to learn distance better), I found some surface copper. Very excited! it was close to a vendor that sells weapons so even better. I set up a little base and got to digging. I was rather disappointed to find that it was Olivine in Peridotite which takes bronze to break. the sadness. I think I might try a new seed. With all of this very helpful information starting over will be much much easier. VS is challenging, that's a good thing.
  13. So yes, I can pan for copper bit. I have a copper pick and hammer as advised from videos. However, I have, as yet, never once found a copper bit on the ground indicating copper below ground. My seed isn't very good (or so it feels to me). There are no trees bigger than a single log within a 5 minute run of spawn. There are no animals except a single bear guarding a small grove of trees about 5 minute away. I heard a chicken, can't find it. It's just endless fields of flowers interrupted by some lakes and sudden very tall jutting stone peaks, devoid of trees. It's very pretty, but now I have a copper pick and nothing of value to hit with it. I did see some gold in a cave but there 5 of those crawling guys in there so that's their gold. Should I start over on a new seed or is this not luck but my lack of knowledge and understanding of the game? No video I could find talks about this issue. I don't want to pan my way through the copper tier.
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