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Walkeri

Vintarian
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Everything posted by Walkeri

  1. if you cant prune and you want to remove blocks like this one of the lovely discord users helped me with my issue, it wont get rid of the blocks but essentially makes them transparent (you can still go look at them and see a frame where the block is and break it to get rid of it but you wont see if anymore from a distance and you can move through them (might not work in all cases) use this command ingame after you have made the vanishing block json and replace the name with the block ID of the problem block and keep a copy of the vanishing block json somewhere on your computer as it will get removed after updating the game /bir remap vanishingblock-1 problem-block-name force make a notepad and name it vanishingblock.json and place it in your vintagestory>assets>survival>blocktypes>wood folder and then copy all of the text following the "{" into our file named vanishingblock.json (which should now just be called vanishingblock) { code: "vanishingblock", entityClassByType: { "*": "Transient" }, variantgroups: [ { code: "wood", states: ["1","2","3"] }, ], attributesByType: { "*": { transientProps: { convertFrom: "*", convertTo: "air", inGameHours: "1", }, preventsDecay: false, treeFellingGroupCode: "{wood}", treeFellingGroupSpreadIndex: 3 } }, creativeinventory: { "general": ["*"], "flora": ["*"], "construction": ["*"] }, drawtype: "json", blockmaterial: "Wood", requiredMiningTier: 1, shapeByType: { "*": { base: "block/basic/cube", }, }, textures: { all: { base: "block/transparent" }, }, replaceable: 500, resistance: 4.5, sounds: { "place": "block/planks", "walk": "walk/wood", "hit": "block/planks", "break": "block/planks", byTool: { "Axe": { hit: "block/chop", break: "block/planks" } } }, drops: [ { type: "block", code: "log-placed-{wood}-ud", quantity: { avg: 1 } } ], combustibleProps: { burnTemperature: 800, burnDuration: 60, }, maxStackSize: 16, materialDensity: 700, heldTpIdleAnimation: "holdbothhandslarge", heldRightReadyAnimation: "heldblockready", heldTpUseAnimation: "twohandplaceblock", guiTransform: { rotation: { x: -22.6, y: 135, z: 0 } }, fpHandTransform: { rotation: { x: 0, y: -77, z: 0 } }, tpHandTransform: { translation: { x: -1.23, y: -0.91, z: -0.8 }, rotation: { x: -2, y: 25, z: -78 }, scale: 0.4 }, sidesolid: {all: false}, sideopaque: { all: false }, collisionbox: { x1: 0, y1: 0, z1: 0, x2: 0.001, y2: 0.001, z2: 0.001}, }
  2. it this helped with your issue please dont respond, this is still one of the top results in google and its easier if this thread isnt bogged down with replies so more people can find a fix for their issues or atleast just quote this entire post XD one of the lovely discord users helped me with my issue, it wont get rid of the blocks but essentially makes them transparent (you can still go look at them and see a frame where the block is and break it to get rid of it but you wont see if anymore from a distance and you can move through them (might not work in all cases) use this command ingame after you have made the vanishing block json and replace the name with the block ID of the problem block and keep a copy of the vanishing block json somewhere on your computer as it will get removed after updating the game /bir remap vanishingblock-1 problem-block-name force make a notepad and name it vanishingblock.json and place it in your vintagestory>assets>survival>blocktypes>wood folder and then copy all of the text following the "{" into our file named vanishingblock.json (which should now just be called vanishingblock) { code: "vanishingblock", entityClassByType: { "*": "Transient" }, variantgroups: [ { code: "wood", states: ["1","2","3"] }, ], attributesByType: { "*": { transientProps: { convertFrom: "*", convertTo: "air", inGameHours: "1", }, preventsDecay: false, treeFellingGroupCode: "{wood}", treeFellingGroupSpreadIndex: 3 } }, creativeinventory: { "general": ["*"], "flora": ["*"], "construction": ["*"] }, drawtype: "json", blockmaterial: "Wood", requiredMiningTier: 1, shapeByType: { "*": { base: "block/basic/cube", }, }, textures: { all: { base: "block/transparent" }, }, replaceable: 500, resistance: 4.5, sounds: { "place": "block/planks", "walk": "walk/wood", "hit": "block/planks", "break": "block/planks", byTool: { "Axe": { hit: "block/chop", break: "block/planks" } } }, drops: [ { type: "block", code: "log-placed-{wood}-ud", quantity: { avg: 1 } } ], combustibleProps: { burnTemperature: 800, burnDuration: 60, }, maxStackSize: 16, materialDensity: 700, heldTpIdleAnimation: "holdbothhandslarge", heldRightReadyAnimation: "heldblockready", heldTpUseAnimation: "twohandplaceblock", guiTransform: { rotation: { x: -22.6, y: 135, z: 0 } }, fpHandTransform: { rotation: { x: 0, y: -77, z: 0 } }, tpHandTransform: { translation: { x: -1.23, y: -0.91, z: -0.8 }, rotation: { x: -2, y: 25, z: -78 }, scale: 0.4 }, sidesolid: {all: false}, sideopaque: { all: false }, collisionbox: { x1: 0, y1: 0, z1: 0, x2: 0.001, y2: 0.001, z2: 0.001}, }
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