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MrSneape

Vintarian
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Everything posted by MrSneape

  1. Yeah i'll propably wait through the winter and in spring make a path to the rapid water and build like a little forge there, just for automated stuff and making iron in bulk. Also sorry for choosing the wrong topic. Was a bit braindead at that moment and should've chosen Questions instead.
  2. Playing my 2nd playthrough, 1st in the 1.22 update. I have my base all set up and everything. But i think i'd like to play with the rapid water and waterwheel automation. I have one stream like 300 blocks away from my base and when in creative copy of the world, i was trying out some stuff. If i'd build a waterwheel, it could easily reach those 300 blocks and build a helve hammer and pulverizer at home. But that's just insane ammount of materials. Second option is building some sort of forge there at the waterwheel, but is it worth walk 300 blocks if i wanna pulverize something or work on some blooms? And should i move the whole forge there, or just the automatic stuff and some bloomeries on the outside..? Third option would be wind power at home. It is a windy area, but one windmill wouldn't make it worth and i don't want to build some ugly giant mega windmills and my brain isn't good enough to create some working transmission design. I was able to create a working windmill for a quern that even looks pretty, right next to my field, but that doesn't need a whole lot of brain activity to construct. Sooo i'm open to any thoughts or ideas.
  3. Deffo learned my lesson for next winter, got all the time in the world.. kinda I'm just too lazy to build a nice looking forge so for now it's four dirt pillars and dirt roof. But it's on my to-do list, i made some nice looking pit kilns and right as the spring starts i'll plant the greenshouse and start on the forge, once i get a rough idea on what to build so it looks nice
  4. I think you might be right on all the topics ngl. The idea may be good and i stand by it, but the source of my problem is propably carelessly doing stuff in winter i shouldn't be doing and not having spare stuff. Still pretty new to the game heh.
  5. I may be wrong as well. I actually don't know if that's the reason why it broke but i don't have any other explanation. The clothes were brand new by the start of winter and i highly doubt that it would last only one month or so. So the forge heat thing was the only reason i could think of.
  6. As of now the blacksmith apron doesn't have any properties and is just for the looks, however i think that it would be nice to have some actual heat resistance stat. It's my first winter in VS. I was doing some work in my forge, went to sleep and woke up nearly freezing to death because the forge/crucible heat basically destroyed my clothes durability. That made me to look for some ways to survive the rest of the winter, found the apron and saw that it doesn't have any heat resist property. I think that's a shame and would be really nice addition. Maybe not like 100% resist but at least some. Or make it that it absorbs the heat, taking it's durability and eventually breaking before the heat starts doing damage to other clothes.
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