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Nhandu

Vintarian
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Everything posted by Nhandu

  1. Thanks, looks like the right place to start.
  2. When harvesting a killed creature, a penalty is applied to the loot depending on how the creature was killed (i.e. by the player, crushed, or killed by another creature). How is this kill credit tracked and coded? I am asking this because I am attempting to introduce a small ugly fix into the game that causes animals killed by wolves to be credited as killed by the player, because I don't like the drop penalty applied to animals killed by tamed wolves in Gerste's wolf taming mod. I have no experience with the game's code nor modding but would I be correct in suspecting that the solution lies somewhere in tinkering with WatchedAttributes, onHurt Counter, and DamageSource? (Slightly unrealistic looting for naturally killed animals is a small price to pay for the prospect of hunting with four or five dogs)
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