I imagined the adventure component not to the full extent as it's done in Hytale, but more as a secondary, optional activity for variety. Moreover, I saw it as something to engage with in the endgame, when you've reached the peak of survival and are no longer just surviving, but "steadily maintaining your livelihood." Currently, the story serves this purpose. But it's not replayable within the same world, whereas that very "adventure component" I'm referring to is meant to be replayable.
However, it seems Project Glint will be something far more expansive than I had imagined. In that case, I'll eagerly await it. And, I think if good ideas are found, we'll see a cross-pollination of them between the two games.