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Satras

Vintarian
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Posts posted by Satras

  1. So I created a semi-arid world because I got annoyed by constant rain in my previous world. I got lucky and found a beautiful seed with plenty of ressources close to spawn, but the first thing I noticed was the lack of good farming soil. Almost all of the dirt blocks are low fertility. I had to gather medium fertility soil from ruins and under traders. The only world generated medium fertility soil is found in warm climate wetlands.
    I still haven't found a single block of terra preta and the rain forest biome with all its unique plant life seems to be completely missing from my seed.

    Am I just unlucky or is this by design?

  2. So I tried to build a greenhouse, but the game does not seem to recognize it as such. It has a 7x7 field inside, solid blocks underneath. The walls are made out of cobble stone (lowest layer), a pine log frame with glass slabs. the roof has one central pine log beam, the rest are glass slabs. The whole structure is less than 7 blocks high. Where is my mistake?

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  3. 22 minutes ago, Allen said:

    Personally, I think it'll be very nice of all seashells drop a genetric seashell item that gives a random shell when you place it(you can choose the color/type when placing it like knapping recipies or something), so you can keep all the shells in one slot.

    Interesting idea. But personally I would keep the world generated sea shells the way they are. I think it would be annoying to have to re-place a decorative sea shell 25 times just to get the design you want. The knapping-option is better but not very immersive.

    • Like 1
  4. I thought about the same thing after playing a game for 70 hours in a basalt-heavy area without finding lime or chalk. Very frustating. Luckily my new game map has spawn in a limestone area.
    The problem I see though is storage space. There are like 40 different types of sea shells which would clog up storage quite fast. My suggestion would be to add an item called "crushed sea shells" which can ONLY be obtained by panning sand/gravel. That would solve the lime issues many players have pretty well.

    • Like 3
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