Jump to content

Recommended Posts

Posted

Loving this mod. Combined with expanded foods it's pretty amazing. Was really appreciative of the fact that you can do clay bottles... but once I saw how amazing the glass ones look with stuff in them I had to upgrade them all lol.

Untitled4.png

  • Like 1
  • 2 weeks later...
Posted

Updated to 1.2.0! Now with BIG handbook changes!

~1.19_v1.2.0~
- Saucepans can fit on shelves
- Meathook transforms re-fixed
- Cauldrons, saucepans, mixing bowls, bottle racks, meat hooks work with CarryOn
- Wildcraft Trees compatibility updated

- Add VS Code support and enable cross-platform development (thanks to matthewkaney)

Pursec fixes:
- Handbook recipes at last: automatic handbook recipe population from loaded recipes
- Adds in wildcard support for ItemExpandedFood's renderIngredients, an example has been added called "ExampleGozinaki"
- Meathook transform added to .tfedit command
- Changed textureMapping to be per shape rendered rather than for the entire mesh
- Added automatic UV offsetting when using duplicate shapes in renderIngredients, mainly for issues with singular overlays that shared the same "base" texture with colorized variants. System is basic atm and non-configurable, will have an issue if more than one "group" of duplicates exist, where they will share the same incrementing offset. This will be worked on further.
- Cauldrons no longer render random textures in firepit

  • l33tmaan changed the title to A Culinary Artillery 1.2.0
Posted

Quick hotfix update to version 1.2.1!


~1.19_v1.2.1~
Pursec fix:
- Quick patch to fix null-ref crashing when desired rendered shape has a disabled face (such as muffin fruit overlays)

  • l33tmaan changed the title to A Culinary Artillery 1.2.1
Posted

I do have an issue with my server when i boot up the latest version of ACA in conjunction with EF on the latest version.
I attached the full server boot up and the issue with ACA starts at "29.9.2024 11:29:42"

Would really appreciate, if you could help me figure it out.

The server does boot but I am not sure if this is the reason why my other players can't connect to the server, because they always timeout.

Client directory: C:\Users\Shinj\AppData\Roaming\VintagestoryData
Server directory: C:\Users\Shinj\AppData\Roaming\VintagestoryServer

All mods are in the server folder for mods.

Serverbootup3.txt

  • 3 weeks later...
Posted

Can anyone explain why bismuth bronze and brass cannot be used for cauldrons? Is it just the recipes missing or is it lack of model/texture too? If it was intentionally omitted, why?

  • 2 weeks later...
Posted (edited)

@l33tmaan

not sure if this is the right place to post this... but I had an idea/suggestion for this mod. I'd like to see small-ish tins added. They could be kind of like bottles, but for small food items (muffins, candies, dumplings, bread, cooked nuggets, etc). It might make sense if they didn't get as strong a storage buff as bottles do, since it wouldn't be as easy to seal them. Maybe they could be sealed with wax like crocks? I'd like to be able to store more things on shelves and I think having a single piece of candy take up a whole shelf slot is silly. Tins would fit very well with the rest of the items in this mod. 

 

rectangular-tin-box-1656921221-6428709.jpeg

Edited by Impyre
  • Like 1
  • 3 weeks later...
  • 4 weeks later...
Posted
On 9/19/2022 at 1:26 PM, l33tmaan said:

On its own it doesn't do anything, but other mods can configure what trees drop what sap

Hello! I see you dont have discord so I shall ask here I have 2 diffrent spiles out and its now fall in game and I am still not getting anything! I saw here and as well as on the in game help that it says that it is used with other mods however I dont know what mods!!! nor do you say what mods they are! I want to get my maple ;-; halp plz

Posted (edited)
1 hour ago, WulfHymir said:

Hello! I see you dont have discord so I shall ask here I have 2 diffrent spiles out and its now fall in game and I am still not getting anything! I saw here and as well as on the in game help that it says that it is used with other mods however I dont know what mods!!! nor do you say what mods they are! I want to get my maple ;-; halp plz

Welcome to the forum, WulfHymir.

I don't know if leetman has a discord server or not, but I do know that he has a Discord account, and a dedicated mod thread on the official Discord server: https://discord.com/channels/302152934249070593/1033019185569214545

Just a quick (uneducated) guess: Is it possible that you haven't installed https://mods.vintagestory.at/expandedfoods?

Edited by Brady_The
  • 2 weeks later...
Posted
On 12/17/2024 at 9:35 PM, Brady_The said:

Welcome to the forum, WulfHymir.

I don't know if leetman has a discord server or not, but I do know that he has a Discord account, and a dedicated mod thread on the official Discord server: https://discord.com/channels/302152934249070593/1033019185569214545

Just a quick (uneducated) guess: Is it possible that you haven't installed https://mods.vintagestory.at/expandedfoods?

no we most deff have that so that cant be it

Posted

Updated to 1.2.2! 
The mod should be working in 1.20 moving forward.


- Ukranian translation updated (thanks to @Burunduk!)
- en.json updated so blocks have line breaks
- Bottle rack grid recipe updated to require nails
- Seaweed patch fixed

Pursec fixes:
-Migrated transition and perish methods into their new event equivalencies
-Minor refactor to use new InWorldContainer
^Thanks to Bosek for the initial work on these two documented in his PR, was a good base to learn the new changes and implement.
-Bug fix for textureMap per ingredient shape causing shapes to render with missing textures under certain ingredient combinations
-Added support for Chef Hat on tamed Elk
-Removed some extraneous code from GetHeldInfo for ItemExpandedRawFood as it shouldve just called its base instead
-Bottle dissapearing into Grass fixed
-Other misc changes ive forgotten already

  • Mind=blown 1
  • l33tmaan changed the title to A Culinary Artillery 1.2.2
  • 2 weeks later...
  • l33tmaan changed the title to A Culinary Artillery 1.2.3
  • 3 weeks later...
Posted

Currently getting this error in the logs, no idea if its breaking anything but thought I would report it anyways:

12.2.2025 08:03:01 [Error] Patch 0 (target: game:entities/humanoid/trader-clothing.json) in aculinaryartillery:patches/trader-clothing.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
  "money": {
    "avg": 40,
    "var": 10
  }
}

 

Posted
On 2/14/2025 at 10:58 PM, l33tmaan said:

Uh oh. I probably need to update that patch, I think things were changed with traders in 1.20.

I wasn't able to replicate this. Which flour were you targeting?

It reproduces still on my side. 
Tried it right now with "Spelt Flour". Using an empty bowl, when I right click it while the flour is in the mixing pan, the game crashes.

Posted

Not sure if its intentional or not but I dropped my placed open Cauldron filled with bone broth about 5 blocks into my cellar and it disappeared. It had the fall animation but once it hit the ground it disappeared. Is there a place for the item code too? I cant seem to find it.

Posted

Heyo! Getting a weird Issue trying to use the Saucepan. When placing it in a Firepit and attempting to make Lard or Bone Broth, the Pan only Displays "Cold" and no "will do X" text. When placing something like Raw Fish in the Saucepan's Slots, it instead shows the Text as if one had placed the Fish in the Pit without the Saucepan, including Text that says "will Boil into X Fish Fillet (Cooked)", but nothing will happen.

I assume this is an issue with the game attempting to make the Firepit base Recipes work with the Saucepan on the Pit?

PS: Nevermind. I failed to realize that only the last two Slots on the be-panned pit count as the Saucepan's Slots. Posting this anyway so you all can laugh at my incompetence. (And to drop a slight suggestion to somehow include a piece of info that clarifies that the third and forth slot on the firepit belong to the Saucepan, as opposed to the vanilla Cooking Pot which uses all four)

  • Like 1
Posted

Updated to 1.2.4! Just a small update, more bug fixes to come later.
- Trader clothing patches fixed
- Mini-cauldron capacity increased from 20L to 25L
- French translation update (thanks to Mokrad1)
- Polish translation updated (thanks to lucznik49)
- Spanish translation updated (thanks to tomandoawa)

  • l33tmaan changed the title to A Culinary Artillery 1.2.4
Posted

I can't get my cauldrons to heat up - they stay cold on a lit firepit, no matter what combination of slot orders & fuel I've tried. Same problem with both small and large cauldrons, but the saucepan is working. What am I missing?

Love the mod, thank you for all your hard work on it. 

Posted

Quick update to 1.2.5, to update the Japanese translation!

On 2/26/2025 at 5:29 PM, ripley said:

I can't get my cauldrons to heat up - they stay cold on a lit firepit, no matter what combination of slot orders & fuel I've tried. Same problem with both small and large cauldrons, but the saucepan is working. What am I missing?

Love the mod, thank you for all your hard work on it. 

That's odd. There isn't any liquid in your cauldron, is there?

  • l33tmaan changed the title to A Culinary Artillery 1.2.5
Posted

Odd indeed. I haven't had a chance to do extensive testing yet, but here's a quick side by side demo. In this instance, the large tin cauldron heated properly, but the small copper cauldron never did. 

2025-02-27_16-05-03.png

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.