Yeetiee Posted October 13, 2022 Report Share Posted October 13, 2022 Hi, As we have many slabs in the game, be it stone, wood or path, slabs for soil, sand and gravel are missing. Adding them would allow to make traveling near our bases a lot easier and would improve the aestetics a lot. To be clear, I am not proposing to change the world generation process to include those slabs in the world or to allow farming on soil slabs. All those slabs would be made by the player and the soil slabs could grow short grass if near another slab or block of soil covered with grass. Cheers! Link to comment Share on other sites More sharing options...
l33tmaan Posted October 13, 2022 Report Share Posted October 13, 2022 Nah, just convert sand and gravel to working like charcoal. Then make charcoal actually subject to gravity. I say that like it's easy... 1 Link to comment Share on other sites More sharing options...
Yeetiee Posted October 14, 2022 Author Report Share Posted October 14, 2022 I think your proposal is a little bit too invasive in worldGen process Link to comment Share on other sites More sharing options...
l33tmaan Posted October 14, 2022 Report Share Posted October 14, 2022 How so? Link to comment Share on other sites More sharing options...
Yeetiee Posted October 14, 2022 Author Report Share Posted October 14, 2022 You meant making sand and gravel "collapsable" like charcoal stacked on a ground right? Then all new generated chunks will have to check if gravel and sand is present and if true then the game will have to make them "collapse". As we can have sand and gravel hills and mountains generated, it would be a litteral massive landslide and the amount of data to compute would melt PC. It is easier, all things considered, to add new slabs, even if you have to make the soil able to grow grass Link to comment Share on other sites More sharing options...
l33tmaan Posted October 14, 2022 Report Share Posted October 14, 2022 8 hours ago, Yeetiee said: You meant making sand and gravel "collapsable" like charcoal stacked on a ground right? Then all new generated chunks will have to check if gravel and sand is present and if true then the game will have to make them "collapse". As we can have sand and gravel hills and mountains generated, it would be a litteral massive landslide and the amount of data to compute would melt PC. But that's what I want. Just change worldgen too. Link to comment Share on other sites More sharing options...
Bulteer Posted October 14, 2022 Report Share Posted October 14, 2022 For aesthetically pleasing sand and gravel slopes, you can use the wooden pan to remove layers in increments of 1/8 of a block. They will be destroyed if they are directly adjacent to water blocks. Link to comment Share on other sites More sharing options...
l33tmaan Posted October 14, 2022 Report Share Posted October 14, 2022 So why can't they spawn that way? Link to comment Share on other sites More sharing options...
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