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if an interface for non-player characters is added, then add a relationship system (100 levels with the ability to link replicas with a list for a given level)


Ambulate In Somnis

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If an interface for non-player characters is added, then add a relationship system (100 levels with the ability to link replicas with a list under a given level). Plus the ability to convince (threaten, insult, flatter or bribe).
The system is like this - a customizable level of attitude to flattery or threat. If not configured, random in range (good or bad for flattery or threat) or constant. Same goes for cheap gifts.
The reason is that the player will try to solve some game problems in a non-violent way.

Edited by Ambulate In Somnis
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