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Totally lost - crashes with no errors

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I haven't played VS in forever, found some people to play with and downloaded it on my pc (Ryzen 9 7950, 64 gb of ram, 3080TI, WIN 11 Pro). I join the server and it seems ok until i try opening the handbook or doing the tutorial and I get this error. Breaking things, eating, random events cause it to just drop to desktop with no error. I tried single player and the handbook works fine, but I get random crashes with no errors. They have one mod, Ironman something or another. Even in single player it crashes, just poofs.


Here's what I did and haven't had luck with:

1. Update video drivers

2. Update/reinstall java

3.Reinstall game, totally removing appdata folder for VS.

Here is the only error I can get, and it's when I click "Start tutorial in handbook" and press any key (w,a,s,d, etc)

"Running on 64 bit Windows with 64 GB RAM 
Game Version: v1.18.5 (Stable)
6/10/2023 9:18:52 AM: Critical error occurred
Loaded Mods: game@1.18.5, creative@1.18.5, survival@1.18.5, onebedsleeping@2.2.0
System.InvalidOperationException: Stack empty.
   at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
   at System.Collections.Generic.Stack`1.Peek()
   at Vintagestory.GameContent.GuiDialogHandbook.ReloadPage() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 256
   at Vintagestory.GameContent.ModSystemTutorial.onStateUpdate(ActionBoolReturn`1 stepCall) in VSSurvivalMod\Systems\Handbook\Tutorial\ModSystemTutorial.cs:line 239
   at Vintagestory.Client.NoObf.InputAPI.TriggerInWorldAction(EnumEntityAction action, Boolean on, EnumHandling& handling) in VintagestoryLib\Client\API\InputAPI.cs:line 45
   at Vintagestory.API.Common.EntityControls.AttemptToggleAction(EnumEntityAction action, Boolean on) in VintagestoryApi\Common\Entity\EntityControls.cs:line 341
   at Vintagestory.Client.NoObf.SystemPlayerControl.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\PlayerControl.cs:line 83
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 85
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 813
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 712
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 165
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 683
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 627
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 126
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 479
   at OpenTK.GameWindow.DispatchRenderFrame() in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 454
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) in C:\Users\Nexrem\Desktop\transfer\opentk\src\OpenTK\GameWindow.cs:line 375
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs)
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries containing Vintagestory.exe, the latest 3
{ TimeGenerated = 6/10/2023 9:01:54 AM, Site = , Source = Windows Error Reporting, Message = Fault bucket 1266945115836738108, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P3: 64668a12
P4: clr.dll
P5: 4.8.9139.0
P6: 639963b4
P7: c0000005
P8: 000000000009a52e

Attached files:

These files may be available here:

Analysis symbol: 
Rechecking for solution: 0
Report Id: 54a0c9ec-b6b9-470c-8b35-2751a49b09d4
Report Status: 268435456
Hashed bucket: 1f0ab4ddbd92dab5e19517decb5d6a3c
Cab Guid: 0 }
{ TimeGenerated = 6/10/2023 9:01:52 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version:, time stamp: 0x64668a12
Faulting module name: clr.dll, version: 4.8.9139.0, time stamp: 0x639963b4
Exception code: 0xc0000005
Fault offset: 0x000000000009a52e
Faulting process id: 0x0x12ec
Faulting application start time: 0x0x1d99ba307d35f51
Faulting application path: C:\Users\catha\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Windows\Microsoft.NET\Framework64\v4.0.30319\clr.dll
Report Id: 54a0c9ec-b6b9-470c-8b35-2751a49b09d4
Faulting package full name: 
Faulting package-relative application ID:  }
{ TimeGenerated = 6/10/2023 9:01:51 AM, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an internal error in the .NET Runtime at IP 00007FFE17DAA52E (00007FFE17D10000) with exit code 80131506.

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48 minutes ago, Charles Higdon said:

I join the server (...) They have one mod, Ironman something or another (...)

According to the crashlog, you have one third party mod loaded, called "onebedsleeping", version 2.2.0.

This is not "ironman" something. Please verify that you have the mod the server requires, and also remove any mods the server doesn't require. Especially when testing for stability, remove all third party mods first.

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Sorry about the "something " as I don't know the exact name of the mod,  it downloads itself from the server.


I can reinstall everything and not play on multiplayer. No mods. Just single player.  It will drop to desktop with no error while harvesting,  crafting,  or just seemingly any random thing.

I had resigned to just playing alone.

A fresh install,  no mods, current stable version, single player. I get no errors to troubleshoot.  I includes that other error thinking maybe it might somehow help.

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  • 3 weeks later...

if you still have problem , that particular error can also by potentially caused by corruption or damaged file in 2 windows software ,Microsoft .NET Framework , Microsoft Office Access 2010 , or windows update in itself , or low quality internet (losing packets if its MP thing) , or firewall (also MP)

i would suggest you do fresh reinstall of net framework as it seams most common cause of this error and potentialy check if it also happens on vanilla server , you could also test your internet connection how stable it is and if you have packet loses , forwarding your ports/firewall to ports this game uses also would help

Edited by Varenvel
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