VaelophisNyx Posted September 29 Report Share Posted September 29 Context: https://en.wikipedia.org/wiki/Ice_house_(building) This would be neat imo, and would let us store food for much longer in hot climates! I'd say it'd also give us a primary use for Glacier Ice as well, requiring the walls to be lined with it (and probably the floor too?) Link to comment Share on other sites More sharing options...
Puddy Posted October 1 Report Share Posted October 1 I think that could expand on what cellars already are doing, but maybe with other size/insulation methods. Though how how much further would that decrease the factors of spoilage and does that only apply for certain temp thresholds? This could work for any climate that's in the positives of temp, I feel. The implementation probably (I don't do any modding or coding so don't fully take my word on that) isn't too complex considering that it'd be an extension to cellar possibilities. Probably. Link to comment Share on other sites More sharing options...
Deez Hnutz Posted October 7 Report Share Posted October 7 this actually wouldn't be hard to do with a mod. Just take the cellar room properties from it's json (not sure which one it's in, but it's there.), require it to be glacier ice instead of dirt or a type of stone, and decrease the food spoilage rate by whatever amount. what could be a little harder (not exactly sure, because I haven't looked at the json.) might be adding multiple layers as a requirement, like requiring a layer of stone/dirt then a layer of ice. Link to comment Share on other sites More sharing options...
VaelophisNyx Posted October 7 Author Report Share Posted October 7 three layers; stone, hay, ice sufficiently complicated for near indefinite food storage. Link to comment Share on other sites More sharing options...
Bumber Posted October 7 Report Share Posted October 7 16 hours ago, Deez Hnutz said: this actually wouldn't be hard to do with a mod. Just take the cellar room properties from it's json (not sure which one it's in, but it's there.) It's not. Only mention of the word "cellar" in the assets directory is in the language files and the worldgen structures. Looks like they're hardcoded. Link to comment Share on other sites More sharing options...
Deez Hnutz Posted October 9 Report Share Posted October 9 oof. Weird that we wouldn't be able to add room types. Seems like an oversight, or maybe we are looking in the wrong place. Link to comment Share on other sites More sharing options...
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