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Ice Houses


VaelophisNyx

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I think that could expand on what cellars already are doing, but maybe with other size/insulation methods.
Though how how much further would that decrease the factors of spoilage and does that only apply for certain temp thresholds? This could work for any climate that's in the positives of temp, I feel.

The implementation probably (I don't do any modding or coding so don't fully take my word on that) isn't too complex considering that it'd be an extension to cellar possibilities. Probably.

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this actually wouldn't be hard to do with a mod. Just take the cellar room properties from it's json (not sure which one it's in, but it's there.), require it to be glacier ice instead of dirt or a type of stone, and decrease the food spoilage rate by whatever amount. what could be a little harder (not exactly sure, because I haven't looked at the json.) might be adding multiple layers as a requirement, like requiring a layer of stone/dirt then a layer of ice. 

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16 hours ago, Deez Hnutz said:

this actually wouldn't be hard to do with a mod. Just take the cellar room properties from it's json (not sure which one it's in, but it's there.)

It's not. Only mention of the word "cellar" in the assets directory is in the language files and the worldgen structures. Looks like they're hardcoded.

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