Darce Posted October 2 Report Share Posted October 2 (edited) Comfort system Similar to the Valheim's comfort system, where having certain blocks, or doing certain actions grants you a “Comfort” effect which, for us and for a limited amount of time, would improve your health regeneration, give a food a saturation buff, and slightly increase your movement speed. Actions to gain comfort New mechanic: Homesteading Having tables and chairs close to you will give you +1 comfort Having rugs (Animal (new block), linen) close to you will give you +1 comfort Having paintings close to you will give you +1 comfort Being inside a shelter will give you +1 comfort Sleeping 6 hours will give you +1 comfort Sleeping 9 hours will give you +2 comfort Sleeping close to a firepit producing heat will give you +1 comfort New mechanic: Eating etiquette Eating out of a bowl will give you 0 comfort Eating out of a ceramic bowl (new item) will give you +1 comfort Eating using utensils (fork, spoon (new items)) will give you +1 comfort Eating spoiled food will give you -2 comfort New mechanic: Comfort foods Eating food that’s hot will give you +2 comfort Seraphs will develop a certain preferred food combinations as they discover new types. Eating that food item will give you +2 comfort New mechanic: Keeping from the cold Using clothes to protect yourself from the cold will give you +2 comfort I think this would give certain blocks and mechanics (like steaming hot food, crock pot food combinations, and sleeping) a bit more importance to the player. Edited October 2 by Darce 2 Link to comment Share on other sites More sharing options...
Rhyagelle Posted October 2 Report Share Posted October 2 It would be interesting to see, but it would have to be carefully implemented. Too much, and it'd be annoying. 4 Link to comment Share on other sites More sharing options...
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