Darce Posted October 2, 2023 Report Share Posted October 2, 2023 (edited) Comfort system Similar to the Valheim's comfort system, where having certain blocks, or doing certain actions grants you a “Comfort” effect which, for us and for a limited amount of time, would improve your health regeneration, give a food a saturation buff, and slightly increase your movement speed. Actions to gain comfort New mechanic: Homesteading Having tables and chairs close to you will give you +1 comfort Having rugs (Animal (new block), linen) close to you will give you +1 comfort Having paintings close to you will give you +1 comfort Being inside a shelter will give you +1 comfort Sleeping 6 hours will give you +1 comfort Sleeping 9 hours will give you +2 comfort Sleeping close to a firepit producing heat will give you +1 comfort New mechanic: Eating etiquette Eating out of a bowl will give you 0 comfort Eating out of a ceramic bowl (new item) will give you +1 comfort Eating using utensils (fork, spoon (new items)) will give you +1 comfort Eating spoiled food will give you -2 comfort New mechanic: Comfort foods Eating food that’s hot will give you +2 comfort Seraphs will develop a certain preferred food combinations as they discover new types. Eating that food item will give you +2 comfort New mechanic: Keeping from the cold Using clothes to protect yourself from the cold will give you +2 comfort I think this would give certain blocks and mechanics (like steaming hot food, crock pot food combinations, and sleeping) a bit more importance to the player. Edited October 2, 2023 by Darce 2 Link to comment Share on other sites More sharing options...
Rhyagelle Posted October 2, 2023 Report Share Posted October 2, 2023 It would be interesting to see, but it would have to be carefully implemented. Too much, and it'd be annoying. 4 Link to comment Share on other sites More sharing options...
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