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Comfort System


Darce

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Comfort system

Similar to the Valheim's comfort system, where having certain blocks, or doing certain actions grants you a “Comfort” effect which, for us and for a limited amount of time, would improve your health regeneration, give a food a saturation buff, and slightly increase your movement speed.

 

Actions to gain comfort

  • New mechanic: Homesteadingimage.thumb.png.01c87d086026192d55f19b18e3ad6f8f.png

    • Having tables and chairs close to you will give you +1 comfort

    • Having rugs (Animal (new block), linen) close to you will give you +1 comfort

    • Having paintings close to you will give you +1 comfort

    • Being inside a shelter will give you +1 comfort

    • Sleeping 6 hours will give you +1 comfort

    • Sleeping 9 hours will give you +2 comfort

    • Sleeping close to a firepit producing heat will give you +1 comfort

  • New mechanic: Eating etiquetteimage.png.2866710133bfc0fbed6b23ac1f62f208.png

    • Eating out of a bowl will give you 0 comfort

    • Eating out of a ceramic bowl (new item) will give you +1 comfort

    • Eating using utensils (fork, spoon (new items)) will give you +1 comfort

    • Eating spoiled food will give you -2 comfort

  • New mechanic: Comfort foods

    • Eating food that’s hot will give you +2 comfort

    • Seraphs will develop a certain preferred food combinations as they discover new types. Eating that food item will give you +2 comfort

  • New mechanic: Keeping from the cold

    • Using clothes to protect yourself from the cold will give you +2 comfort

 

I think this would give certain blocks and mechanics (like steaming hot food, crock pot food combinations, and sleeping) a bit more importance to the player.

Edited by Darce
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