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Clay, Stones and Ice (v1.2.2)


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Fidelitous Vintarians!
We've continued refining the game.  Version 1.2.2 is now available for download in the account manager.

Despite all my efforts in trying to push survival gameplay I somehow inadvertently ended up doing more of a graphics and detailing update. Le Sigh. Nonetheless we do have some survival updates. Loose stone now generate all over the world to make it easier to collect stones in early survival, peat and clay deposits now generate the surface, the latter being essential for smelting and required for various recipes. I've also continued working on the smelting system, which is now coming close to completion.


  • Feature: New blocks
    • Grass Covered Clay and Peat
    • Raw and Burned Vessel for holding up to 4 items
    • Loose Stones
  • Feature: New items
    • Pile of Blue/Fire Clay
    • Peat Brick
  • Feature: Several graphics updates
    • Much more elegant block selection highlight. Now perfectly placed on top of the block and anti aliased.
    • Can now define how block sides should be merged and ambient occluded for each block face. This allows for better rendering of glass, ice, leaves, slabs and similar blocks
    • Can now define what blocks should always be drawn on top of others, allowing for e.g. leaves always be drawn on top of any adjacent blocks. Makes leaves look way better when adjacent to solid blocks, as those sides can now be drawn as well. Also eliminates several sources of Z-Fighting (flickering of textures)
    • The Weighted Blended Order Independent Transparency system should now more correctly mix together half transparent blocks, particles and clouds 
  • Feature: More Worldgen updates
    • Added Clay and Peat deposits to the surface. Added ability to place deposits depending on climate.
    • Ice lakes now generate naturally
    • Very tall grass now varies in height randomly 
    • Loose stones now spawn all over the surface, making it easier to gather stones in early survival. Added ability for the block patch generator to place blocks based upon the underlying rock type.
    • The tall pillar landforms are now not as tall and stepped, making look like the pillar mountains in the Zhangjiajie National Forest Park
    • The humongous mountains landform now sometimes have very large caverns in them
    • Slightly cooled down the planet ;-)
    • Fixed: Sand and Gravel longer mixing vertically in strange ways
    • Other minor tweaks to some landforms
  • Feature: Can now place lanterns and torches on top of fences
  • Feature: 3 more crafting recipes for cobble stone, cobble stairs and cobble slabs (requires stones and clay as ingredients)
  • Feature: Added GearTwos updated server.sh script with 2 new features: backup and update
  • Tweak: Water source blocks now also flows into several direction if several downward paths of the same length are found
  • Tweak: Several block tweaks
    • Lantern survival breaking speed reduced to 1 second
    • Can now place attachable blocks like torches and wool/leather/linen layers on top of upside down slabs and stairs
    • Added ability for blocks to have random shapes which are randomly selected based on where they are placed in the world
    • Added new blocktype properties:
      • glowLevelByType: Same as glowLevel but typed for the selected block
      • SideAo and SideAoByType: If blocks around it should be ambient occluded
      • RenderFlags (8-bit value, lowest 3 bits used for offseting the render depth, the hights bit used for reducing alpha transparency loss over distance)
      • SnowCoverage: true/false, determines if snow layers can stay on the block
      • FaceCullMode: 
        • Default: Default behavior
        • NeverCull: All block faces are always rendered
        • Merge: Removes any block face that is opaque and adjacent to an opaque block face or block with same blockid
        • MergeMaterial: Same as merge but checks for equal material instead of equal blockid
        • Collapse: Same as merge, but removes only 1 of 2 faces if adjacent to blocks with same blockid
        • CollapseMaterial: Same as collapse but checks for equal material instead of equal blockid
        • Liquid: Removes any block face that is adjacent to an opaque block face or adjacent to a block of the same material
  • Fixed: Some block sides becoming transparent when placing stairs or slabs
  • Fixed: Active slot item info box popping up whenever an item got damaged
  • Fixed: Another attempt to fix mouse cursor not visible when disconnected from multiplayer
  • Fixed: /welcome and /announce only allowing 1 word
  • Fixed: Pre v1.2 worlds no longer openable
  • Fixed: Crafting planks from logs only ever returning birch planks
  • Fixed: Shift+Left click from the crafting output slot duplicating the item
  • Fixed: Client crashing when a half broken block in survival is instantly broken in creative mode
  • Fixed: Client crashing in certain situations in multiplayer when using inventory
  • Fixed: Client rarely crashing in multiplayer when server is shutting down
  • Fixed: Client crashing when window is resized to 0 height
  • Fixed: Server rarely crashing when a player connects
  • Fixed: Server crashing when a mod crashes in a certain way
  • Fixed: Players rarely not able to pick up items
  • Fixed: A world edit undo via /we undo after /we mmby x y z being applied incorrectly
  • Fixed: Covering/Uncovering light sources not correctly relighting neighbour chunks
  • Fixed: Stairs on top of stairs causing the lower stairs to be wrongly darkened


Improved Block Selection Highlighter

Prettier ice, ice lakes generating naturally
icelakes.jpg largeicelake.jpg

Loose stones now generate on the surface
loosestone-desert.jpg loosestone-temperate.jpg

Large Caverns now naturally generate in the humongous mountains landform

New wooden path block

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