Tyron Posted September 10, 2019 Report Share Posted September 10, 2019 Version 1.10.5, a stable release, is now ready for download in the account manager. This update should now actually double the day and night time length and has some other minor, yet valuable fixes in it. This does affect how long it takes for a day and night to pass by, as well as how many real life minutes it takes for food to spoil and how long it takes for crops to grow. Do let me know how the double daytime length feels like and if its worth keeping! Screenshot by extranji Game updates Tweak: Actually doubled day and night time length now Tweak: Can now also seal crocks with beeswax Tweak: Added command /time calendarspeedmul to only modify the calendar time speed Tweak: Added .clientconfig extraGammaLevel 1.3 so players can get old style gamma correction back. Fixed .recordingMode command as well Tweak: Drifters should walk away from the players earlier during dawn API Tweak: Padlock also checks for BlockBehaviorLockable that are inherited (for Novocain) Fixed: Worldedit movetool applied the move amount twice Fixed: Worldedit import tool rotate did not work and caused an exception when a trough was being rotated Fixed: Worldedit import tool rotate did not rotate entities Fixed: Translocators only connecting to other exit points in south or east directions Fixed: Exception thrown by /land info Fixed: Occasional server side exception related to leaf decay Fixed: Typos in the land claim info texts Fixed: /land claim start and /land claim end displaying absolute coordinates Fixed: /land claim s[n/e/s/w/u/d] missing to shrink a selection Fixed: Can no longer save empty claims View full record Link to comment Share on other sites More sharing options...
XarenHypr Posted September 11, 2019 Report Share Posted September 11, 2019 I'm liking the changes to the day/night length so far. 1 Link to comment Share on other sites More sharing options...
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