r4d6 Posted December 6, 2024 Report Posted December 6, 2024 Just now, Echo Weaver said: What is the function of the water? The water pushes the drifters and drifter corpses toward the fire, where you can kill & harvest them. 1
elismyer Posted December 6, 2024 Report Posted December 6, 2024 1 hour ago, Echo Weaver said: Does a pit kiln do more damage than a campfire? That was a suggestion in a different killbox thread. I think it wouldn't have the hitbox problem that the campfire does, though I haven't tried. I like this layout. Seems like it would be a good base for a multi-story home. Wouldn't you lose the ability to refill the fire if you needed to?
elismyer Posted December 6, 2024 Report Posted December 6, 2024 1 hour ago, Echo Weaver said: Does a pit kiln do more damage than a campfire? That was a suggestion in a different killbox thread. I think it wouldn't have the hitbox problem that the campfire does, though I haven't tried. I like this layout. Seems like it would be a good base for a multi-story home. No-so-pro-tip: If you put a pit kiln in, do NOT build the building from wood. It will cause problems. (Unfortunately from experience) 1 1
Thorfinn Posted December 6, 2024 Report Posted December 6, 2024 53 minutes ago, elismyer said: Wouldn't you lose the ability to refill the fire if you needed to? Wood lasts 24 hours. I'd think even peat's 16 hours is more than enough to get you through a storm. 1
Chickon_20 Posted December 6, 2024 Author Report Posted December 6, 2024 5 hours ago, Echo Weaver said: What is the function of the water? The water pushes them into the campfire. 5 hours ago, Echo Weaver said: Does a pit kiln do more damage than a campfire? That was a suggestion in a different killbox thread. I think it wouldn't have the hitbox problem that the campfire does, though I haven't tried. I like this layout. Seems like it would be a good base for a multi-story home. I'm not sure. The reason I used a firepit is because (at least I think) you need pottery for a pitkiln and water does extinguish it.
Echo Weaver Posted December 6, 2024 Report Posted December 6, 2024 11 hours ago, Chickon_20 said: The water pushes them into the campfire. I'm not sure. The reason I used a firepit is because (at least I think) you need pottery for a pitkiln and water does extinguish it. Water does extinguish a pit kiln. It does not extinguish a firepit? Huh. The arrangement of the water and the firepit also confused me, but I guess that answers that question.
Thorfinn Posted December 7, 2024 Report Posted December 7, 2024 (edited) On 12/5/2024 at 11:29 PM, Chickon_20 said: The reason I used a firepit is because (at least I think) you need pottery for a pitkiln and water does extinguish it. You can pretty much always use another set of crocks or firebricks or a storage vessel. I knew a light mist extinguishes a firepit but flowing water does not? I never knew that. Edited December 7, 2024 by Thorfinn 1
Nesodos Posted March 20 Report Posted March 20 I know this is basically a necro but I wanted to give an update for people that stumble upon this thread in 2026. The good news is that you can make it work in version 1.21.6 The bad news is that default creature swim speed is 200% and you will need to change this in the world settings (i'm using 100%) or they will just outpace the drag from the water streams, resulting in no kills at all. The other news is that it will take a LONG time to kill enemies at default health settings. During heavy temporal storms I've never managed to kill more than 10 creatures, even when actively poking them with my spear. This is in part because there is a short invulnerability window after they receive damage AND they "jump" away from the damage source. I would also suggest replacing the floor with glass slabs as soon as possible and NEVER go into one corner as drifters can spawn right on the other side of your cube.
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