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Cave-in system third option: only enabled for cracked rock.


Guimoute

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I do like the cave-in system but I don't want to ruin the aesthetic of an underground area with a million of support beams, so I keep it disabled.

The system can only be on or off, affecting all rock blocks or none. It would be interesting to have a "soft" compromise where it only affects cracked rock, plus the visual hint is quite strong.

Edited by Guimoute
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Additionally, it would be cool if cracks appeared in rocks to indicate the possibility of collapse.  The number of cracks indicating the likelihood of a collapse.  Thereby removing the tool tip break of immersion.

No-one knew how the cracks appeared
But as it fell they all disappeared
Stone fell like rain
-Driving the Last Spike
Genesis 1991

Edited by Maelstrom
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