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Maelstrom

Vintarian
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Everything posted by Maelstrom

  1. Why make only 1 clay bowl? First night I'll make 1 crucible, 1 bowl, 1 cook pot and 1 crock and cook them all in a single pit kiln when resources are still really scarce. After that I'm doing the 4 items per craft.
  2. How about matching the animation to the mining rate to fix the mismatch between animation and mining speed? The historic (and current) mining speed seems reasonable for the game, nerfing mining speed just to make the animation match was a cop out solution to the problem. As for variable durability cost to tools based on target block? Yeah it's more realistic, but at what point do we admit that this is a game and there are going to be unrealistic elements to maintain the FUN FACTOR. Otherwise, we'll just demand more and more realism until we have a reality simulator that is nothing but UNfun. If the devs wanted this kind of meta to the game it should have been introduced much earlier, as it is a fundamental aspect to a MAJOR part of the game - resource acquisition and tool wear. As you mentioned, to introduce it now would be difficult. Both options, should the devs have their hearts dead set on implementation, would best be done in increments. Maybe tweak the mining speed by 5% per release until the target 20% is achieved. Same with adjusting wear factor to tools. Make incremental changes over multiple releases until the target is reached. Yes, I was one that put up a stink about the mining speed, mostly because of such a large increase in resource acquisition it would constitute. If Tyron had introduced a 5% increase to mining speed I don't think I'd have even made comment on it. The biggest beef I had with that tweak was that it was fix an animation problem (as stated in the patch notes), not to fix a mining speed problem.
  3. This should really be a post by itself since it isn't about the original topic.
  4. Wolves lose interest much quicker than pre 1.18. I've found they will give up the chase after about a dozen blocks.
  5. That's a very... interesting transition between rock strata. Notice the peridotite in the lower left of the granite area. I've seen a couple of these unnaturally circular transitions.
  6. Looks like it's gonna be a loooong night of the Drifter Boys serenading me. There's another one on the other side of the building on the right.
  7. When animals spawn they will typically spawn a male/female pair (possibly more than one of each) with young.
  8. I believe water wheels are held up by river generation, including actual flowing water mechanics.
  9. Sounds like a lucky string of favorable RNG. Bees may not create an angry swarm. If an angry swarm is generated it may target something other than you right away. BTW, bees WILL target any nearby animals, like the ones you've domesticated. Be careful as bees have killed animals.
  10. Personal temporal instability below 25% will create a personal temporal storm.
  11. It would also serve as three extra inventory slots.
  12. I'd like to see a third option in the poll: I like to be mauled by bears.
  13. Been requested numerous times. Until it changes, keep your eye on the hammer.
  14. No. But they may have despawned if you left them in the water for more than 10 IRL minutes.
  15. Things are different when the drifters spawn the first night when there are 2 choices - 1. RUN! or 2. Build a protective structure out of the material at hand, typically packed dirt.
  16. Not a problem if you put the skep on a fence or wall.
  17. Additionally, it would be cool if cracks appeared in rocks to indicate the possibility of collapse. The number of cracks indicating the likelihood of a collapse. Thereby removing the tool tip break of immersion. No-one knew how the cracks appeared But as it fell they all disappeared Stone fell like rain -Driving the Last Spike Genesis 1991
  18. Already exists. Leave some crops unprotected and da cute li'l bunnies will feast upon the produce.
  19. For you? A day 1.25 build, for sure!
  20. I've found that a single tap to convert the block to a chiselable block removes instability completely. I'll go back and check because when I tested this I only had reed handbaskets and the inventory space was critical. Since then I've jumped directly to leather backpacks since I didn't find enough flax fiber to make even a single linen sack before my inner carnivore emerged for protein nutrition. Blackguard is FUN!
  21. My guess is once the coast is clear. My question is how to get them to drop into the pit.
  22. Alternately, the trader may be unsuccessful some or *cough*most*cough* of the time, making any up-front down payments a risk for the laziness involved. Maybe the trader finds the desired item but it's in reduced quantity or delivered after a few restock cycles.
  23. Consider running THROUGH drifters. Timing a melee attack (much easier with an axe than a falx) while constantly running allows you to land a hit and be on to the next target before the drifter can respond. Additionally, remaining constantly on the move makes drifters less accurate in their ranged attack. Unconventional, but I'm an out-of-the-box kind of guy.
  24. Avians and sea-life (all kinds - shell fish, waterborn mammals, large and small fish, predator and prey, jellyfish, etc). Patience. It's coming. when I joined in 1.14 version there was a lot less wildlife, like only 7; one of which was a predator.
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