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Everything posted by Maelstrom
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You really want to flex? Throw in some meteoric iron blocks quarried from the craters. But I do agree that suevite cobble is the best block in the game.
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After working out the ins and outs of quenching my tools (and much frustration with shattered items) I thought it would be kind to put down the basics to quenching and tempering items. All temps are Celsius. Quenching 1. Quenching improves either the durability or the "power" of the finished work. Power can be either damage inflicted or speed depending whether the item is a weapon or tool 2. To improve power heat the item to the temp in the tool tip (815 to 1050 for iron). 3. To improve durability add some fire clay to the item before heating to the same temp for power quenching. 4. Quenching uses one durability on the tongs. 5. Quenching a tool has a chance of breaking the tool and increases with each quenching. Tempering 1. Tempering can only be done after quenching an item and reduces the break chance on the next quenching. 2. To temper a tool it must be heated to at least 550 but no more than 700 and let it air cool. DO NOT USE WATER!!! 3. An item is tempered once the temperature has dropped below 200. Once the tool is at 199 fire clay can be added if desired but it can then be heated for a quenching. 4. It is highly recommended to temper a tool if you want to quench it more than once. Some helpful tips, aka pro tips 1. Moving the tempered item in the inventory can instantly reduce the temperature by a maximum of 100 degrees. 2. If an item is heated beyond a desired temp (either the max for quenching or tempering or significantly higher than the bottom temp of the range) you can dip it briefly in water to reduce the temp without loosing the quench or temper. 3. Consider quenching an item no more than 4 times. Of the few dozen times I've quenched a tool it is exceedingly likely it will break on or before the 5th quenching. Pretty strange considering that the break percentage is only 14.6% for the 5th quenching. Your mileage may very.
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made a 2 story base and getting cold while on the second story
Maelstrom replied to MonkeyNBananas's topic in Discussion
Things that can invalidate a room. 1. Too big (as mentioned) 2. Chiseled blocks that have less than 50% of the remaining voxels (basically a wall needs to be at least a slab worth of voxels) 3. Any holes in the wall/ceiling. 4. Shingle blocks. This may have been fixed, but shingle blocks in the past haven't counted as insulating blocks. Best practice is to put full blocks under shingle blocks. -
If @wildforester is like me, the third item I make in copper is a pro-pick and I start searching for tin preferably, but if'n I find decent readings for bismuth and zinc I'll go for that as well. I usually find tin before I find both bismuth and zinc.
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To request a refund select "Support" from the "Client Area" menu (top of the page). Submit your request on the page that loads. Posting a refund request to this (or any) discussion forum has a very, very low chance of succeeding.
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You did. I checked the spoiler and want more customization.
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absolutely it does. And there's no shatter chance for cooling copper and bronze items. @LadyWYT I checked out your mod. Great idea, but I want to make items that are solely high durability or a more customized mix of power and durability. I'll just take my chances in the base game.
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It's not really quenching. It's just the old hiss of cooling metal in water, but there's no other effect to copper or bronze items.
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Thank you for the mathematical explanation. Just the thing I was hoping for. You confirmed that I just have horrid RNG results. pretty much par for the course in my life.
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That depends. You can quench copper and bronze tools without risk. It isn't really quenching since there isn't a benefit from quenching those materials. Quenching that provides a durability or "power" benefit is only for iron and steel tools.
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Definitely will look at it tomorrow. I spent 2 in game days just trying to get a pro pick and scythe. pro pick broke once and the scythe broke 3 times! one of them on the second quenching. I always temper after quenching. RNbeGeezus hates me.
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So I finally got to iron and started quenching and tempering tools. I have had almost half of my tools shatter (12 total and 5 have shattered) after quenching and tempering less than 4 times. Shatter chance does not exceed 20%. Methinks my RNG luck isn't THAT bad. What say you? Is the published shatter chances seem off to you?
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I could be wrong. I had flax in a trough for about a year and it wasn't spoiled when I broke down the pen with the goats in it. It could be I broke the pen down just before the flax was about to spoil.
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@Tj Pepler - Critcher I prefer the first image. The second has very distinct block borders making it seem rather disjointed.
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Photo caught moments after disaster
Maelstrom replied to Cave Smith's topic in Videos, Art or Screenshots
The death seems to be the one who is taking the photo. But I can also see that person in the foreground being the victim. Still wondering if the bowtorn is paying off the hired gun.- 3 replies
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One of us! One of us! You're not a true vintarian until you've burned something down, usually the home.
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food storage Using Crates for food storage in a Cellar
Maelstrom replied to DapperLucario's topic in Questions
Best way to accomplish this, that I've found, is to make dough out of the grain. Each dough spoils into 1 rot and spoils faster than grain does. -
Apologies for digressing... You ever smith an iron anvil?
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Benefit of the chute fed trough is that you don't have to check if the females have eaten enough. Provided you put an excess of food *cough*flax*cough* in the chest or crate. Additionally, food in a trough does NOT spoil.
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As soon as I'm in the late copper age I just use a chute to feed a trough from a chest. Fill the chest occasionally when I want to breed up another generation.
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To my knowledge bears cannot climb over fences, but they can reach through them. Even the piggus and goats are butting me through the fence.
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I would add that it also further differentiates VS from TOBG. At first I didn't like this change, but I have grown to appreciate it. It keeps me on my toes and further scratches that itch of mine to overcome difficulties and challenges instead of being handed things whether on a silver platter or not. The satisfaction of this game is that everything is earned due to hard work and determined planning because some mistakes cannot be undone.