Omega Haxors Posted March 19 Report Share Posted March 19 (edited) Max Reduction: Replaces tier, the maximum amount of damage that can be blocked, equal to damage output of a falx of equal tier Block Chance: Chance armor will actually block a hit, non-100% values mostly for shields or armor that lacks full coverage (such as some helmets) Negate Chance: Armor will completely protect you (up to its max) if this roll succeeds, makes a special sound effect when this happens Damage Reduction: A percentage of how much damage will be reduced (up to its max) Durability - For every 1 point of health reduced, remove 1 point of durability Weight - Determines hunger and movement penalty Stiffness - Determines ranged weapon and movement penalty Remove healing debuff outright, the overtuned-as-shit poultices is not armor's problem and never should have been added in the first place. Wood: Negate chance is 100% but max reduction is low Leather: Very low negate chance but great damage reduction Gambeson: Very high armor stats but fairly high stiffness Lamellar: Balanced all-around stats, though lackluster Brigandine: Heavy with a higher chance of damage negation Chain: Very good stats, but only 50% block chance against stabbing attacks Scale: Somewhat heavy but with good all-around stats and no major weakness Plate: Very heavy and stiff with extremely high stats, but crush attacks cannot be negated Edited March 19 by Omega Haxors Reworked it to be easier to understand Link to comment Share on other sites More sharing options...
Recommended Posts