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crash when setting down crock with rot in it


RandomB
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I have had this happen before and had to load a save game to fix it. This happens on a small server running for my family. I would rather not set them back a week. I have a crock in my inventory that has a piece of rot in it. When I try to set it down the game crashes and does it every time I log in. Other players can log in without problem. The only mods are the ones that come with the game.

Here is the crash log.

Running on 64 bit Windows with 16 GB RAM
Version: v1.10.15 (Stable)10/7/2019 9:38:06 PM: Critical error occurred
System.NullReferenceException: Object reference not set to an instance of an object.
   at Vintagestory.GameContent.BlockCrock.GetPlacedBlockInfo(IWorldAccessor world, BlockPos pos, IPlayer forPlayer)
   at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.ComposeBlockInfoHud()
   at Vintagestory.Client.NoObf.HudElementBlockAndEntityInfo.BlockInView()
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world)
   at _Kywe2rtuFUKNefner6Ja7O4sulP._BCQbUm5MMfUchRK4oIzeKJ9XW04(Single )
   at _Kywe2rtuFUKNefner6Ja7O4sulP._WHerLLQmocEERh2DjjyowC3juIj(Single )
   at _AnxvyudPzKyDSrMRxrYeu3x8isy._BPfzixGGPIwCZ88Vh73g6flZ9zx(Single )
   at _Tm6RWcgDTktTpXq9MJBUj6rVQNk._ibXtXFNAKxU7Ua6wMf3zFoskg8T(Single )
   at _Tm6RWcgDTktTpXq9MJBUj6rVQNk._fjJFVJqmH9s34oBSILTIxZapU6E(Single )
   at _0d26MqbBOxFdBwiPKK0X53cqEPN._vOglE61KDO7bJXoY7kjUFOFvI3l(Object , FrameEventArgs )
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchRenderFrame()
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at _P1q1CBNHvTy6aQXOqBPQLu7fHQL._SFfbaMiyftzIBjmFbuHvTMMrPj2(_uED34i7YbJBlAbPibpjbruaGDVJ , String[] )
   at _OYiWXfRRFBTB79s7HOfl6Jhd5oC._SFfbaMiyftzIBjmFbuHvTMMrPj2(ThreadStart )
-------------------------------

 

 

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