EndlessOats Posted September 23 Report Share Posted September 23 Persistence hunting is an ancient technique which was used in the stone age. Essentially, you just follow a deer or other larger game animal for a day or three and it will eventually collapse due to exhaustion, making it an easy kill. This would be amazingly easy to implement- just add a timer for how long a large game animal can be pursued before it collapses. Obviously this will have to be balanced towards how long a player's hunger bar lasts (with Blackguards having a slight disadvantage in this area, preferring more hands on hunting techs) and won't be truly realistic due to that, but the hunger mechanic is a little unrealistic to begin with (it takes more than 2 days to starve lol). TLDR; Follow a deer or goat for a day or so and it will collapse making for an easy kill. Link to comment Share on other sites More sharing options...
RedVanGhoul Posted September 27 Report Share Posted September 27 Along similar lines to this: I think it would be great if you could cause an animal to bleed out. Stick it with a spear or arrow and it will start leaving a blood trail and slowly lose health over time til it dies. 2 Link to comment Share on other sites More sharing options...
EndlessOats Posted September 27 Author Report Share Posted September 27 1 hour ago, RedVanGhoul said: Along similar lines to this: I think it would be great if you could cause an animal to bleed out. Stick it with a spear or arrow and it will start leaving a blood trail and slowly lose health over time til it dies. Agreed, cool idea 1 Link to comment Share on other sites More sharing options...
Ketoth Posted September 28 Report Share Posted September 28 Agreed, and both would be fairly simple to implement, stamina for animals and a slow bleed debuff on weapons (slow enough it shouldn't affect actual combat, just hunting) would make early game hunting a LOT more accurate to what humans did in the stone age and early classical period Link to comment Share on other sites More sharing options...
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