EndlessOats Posted September 23, 2024 Report Posted September 23, 2024 Persistence hunting is an ancient technique which was used in the stone age. Essentially, you just follow a deer or other larger game animal for a day or three and it will eventually collapse due to exhaustion, making it an easy kill. This would be amazingly easy to implement- just add a timer for how long a large game animal can be pursued before it collapses. Obviously this will have to be balanced towards how long a player's hunger bar lasts (with Blackguards having a slight disadvantage in this area, preferring more hands on hunting techs) and won't be truly realistic due to that, but the hunger mechanic is a little unrealistic to begin with (it takes more than 2 days to starve lol). TLDR; Follow a deer or goat for a day or so and it will collapse making for an easy kill.
RedVanGhoul Posted September 27, 2024 Report Posted September 27, 2024 Along similar lines to this: I think it would be great if you could cause an animal to bleed out. Stick it with a spear or arrow and it will start leaving a blood trail and slowly lose health over time til it dies. 3
EndlessOats Posted September 27, 2024 Author Report Posted September 27, 2024 1 hour ago, RedVanGhoul said: Along similar lines to this: I think it would be great if you could cause an animal to bleed out. Stick it with a spear or arrow and it will start leaving a blood trail and slowly lose health over time til it dies. Agreed, cool idea 1
Ketoth Posted September 28, 2024 Report Posted September 28, 2024 Agreed, and both would be fairly simple to implement, stamina for animals and a slow bleed debuff on weapons (slow enough it shouldn't affect actual combat, just hunting) would make early game hunting a LOT more accurate to what humans did in the stone age and early classical period
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