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More class passive/active skills (lore and immersion related)


Ven

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I think it's a good idea to add more distinction between classes by adding to them unique active/passive abilities(toggleable by the button and own mapping in the settings) or extending existing perks. Abilities that won't affect the gameplay and current balance much, rather extend them lore- and perception-wise. Mods are used as demonstrative examples of what can be changed in the base game.

1) A great mod Zoom button that works well even in multiplayer. Technically it does nothing new - just adds a toggleable button that decreases FOV to minimum, you can make that manually too if you like and it will work. It greatly helps during exploration to survey the wild woods for wild animals and distant objects. Hunter (and maybe malefactor too) could have a sharper eye than others since they specialize in survey and exploration.

2) Another great mod Killed by, that allows you to know exactly what killed the dead creature by adding another line to the corpse label. And you will want to know what killed the hare on your way, was it just a fox or something more menacing and you should be cautious! Hunters and malefactors could investigate corpses better due to their rich tracking experience.

3) Clockmaker, as it was discussed here: https://www.vintagestory.at/forums/topic/12993-more-sudden-temporal-storms-more-immersive-storm-warning/ could be the only class that could actually feel the upcoming temporal storms

4) Blackguard armor repair shoud be exclusive to that class. Because.. that is blackguard's armor?:) That could be easily implemented by adding that recipe as a part of "solgier" perk.

5) Add to the blackguard sword abilities of a knife/axe, with noticeable drops in efficiency. You should be able to use that straight sharp metal blade for some mundane labour when there are no other tools in hand, just like machete. To cut some grass, cattails, bring down a few trees. That sword is a decent and cheap weapon but will loose to the falx in attack speed (falx attacks slightly faster anyway). So since that is exclusive tool of the specific class maybe should it be more all-rounded?

6) Tailor, adapted to the civil life would be more fragile than others here. It is as good as it is now. But maybe he could see the state of the clothes that others wear? All clothes that are worn and lower would display right under the Name+Class label. To be able to suggest repair services to the new customers that wear unforgiving rags!

 

Edited by Ven
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