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Posted

As i jumped down my raw granite stairs of my mine, i realized its strange landing on cold, hard, rock is as dangerous as landing on dirt.
Perhaps a bit nit picky since the amount of harm it would cause could be negligible in most cases, but id still rather fall and land on dirt than granite.
Also landing on water from a great distance still hurts greatly due to surface tension.

Posted (edited)

In reality a landing from just about any height is going to be the same whether it's dirt or stone.  From a sufficiently high enough fall, injury and death would be the same regardless of the landing zone.  Exception MAYBE for sand, but only from short to intermediate heights.

So, I don't understand why there should be a difference in game.

Edited by Maelstrom
  • Like 1
Posted

I forget the exact terms, but the impact of of something falling is based in part by length of contact before hitting the brick wall so to speak.
Some dirt is very squishy, albeit rarely, at least in my personal experience, and rocks are just immediately hitting the wall.
i guess with some extra thought id rather argue for exponential fall damage.
A good rule of thumb is your height plus a couple feet is what you can fall without getting hurt, so 3 blocks is safe to fall, 4 hurts a tiny bit, 5 hurts, 6 is starting to be your legs are snapped.
Pardon if i explained what i meant poorly.

While realistically what youre landing on matters, in the context of the game im just unsure if .2 or .3 damage is going to make much difference.

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