Tyron Posted December 1, 2019 Report Share Posted December 1, 2019 Dear Community v1.11.2, a stable release, can now be downloaded through the account manager Took 2 days off from working on v1.12 to supply you with a few important fixes and balancing changes. A bit daring to mark it stable immediately. Let's see how that goes Amongst the tweaks and fixes I also added that you can set the world width and length in the customize world screen. Anyone up for a 128x128 mini-world challenge? Game updates Feature: Quern automation. If the querns output slot is full or taken, it will begin to spit out flour on its 4 sides. If any side is blocked, that side is skipped but also the grinding progress is reset. Place hoppers below to collect the flour for full automation. Feature: Improved crock shelf interaction. Can now more intuitively select where to place a crock Feature: Added world config for world width, length and a setting on whether you can fall off the edge Tweak: Armor rebalance. Debuffed plate armor protection a bit. Smithing metal scales now yields 2 scale piles each instead of 1 Added leather jerkin armor that gives 40% protection which is now used as a base ingredient for brigandine and chain armor Chain armor is now a base ingredient for scale and plate armor. Tweaked the grid recipes for those armors in the process. Tweak: Porridge debuff: Spoils 33% faster and grain inside meals is 12% less nutritious Tweak: Wind will blow more often now and is less local Tweak: Added new sound for plate placing Tweak: Bombs extinguish themselves if ignited close to claimed lands Tweak: Sold out items at the trader are now visibly crossed out Tweak: Applying a lock now plays a sound and the block info hud for chests now display that they are locked or reinforced Tweak: Changing GUI scale now also scales the mouse cursors Tweak: Piglets now more likely to grow into femals than males Tweak: Reduced iron deposit size by about 14% Tweak: Crafting sails is now twice as costly, but yields 4 times as many sails Tweak: Flour dropped as item now dissolves in water Tweak: Chisel takes half durability loss when using for microblock chiseling Tweak: In passive creatures mode, creatures no longer get aggressive when they take fall damage Tweak: Bunch of attempts to fix incorrect turn directions of mechanical power blocks. Maybe fixed now? Fixed: Jitter on rotating mechanical power blocks, buttery smooth motion now Fixed: Able to fall of world edge if x or z coord is <= 0 Fixed: Rare crash related to falling blocks Fixed: Rare crash with the decal system (e.g. caused by teleporting often) Fixed: Rare crash related to interacting with blocks (e.g. querns) Fixed: Plate pile deleting plates if placed in bulk Fixed: When selling something to a trader, in some cases, he would take away more items from the player than needed Fixed: Various issues with the chunks at world edges not rendering correctly Fixed: Itemstack info tooltip not updating when flipping between 2 similar items Fixed: Wolves in passive mode were still aggressive Fixed: Foam shader effect not set by presets Fixed: GL Debug mode not setting up the gl debug callback handler Fixed: Might fix the NullReferenceException originating from ChunkTesselatorManager.OnFinalizeFrame View full record Link to comment Share on other sites More sharing options...
Recommended Posts