Resserfi_YT Posted November 9, 2024 Report Posted November 9, 2024 Yep add 3 fingers and the thumb it iwll be awesome and good animations and also we could add with that rings!!! 2
Rudometkin Posted November 9, 2024 Report Posted November 9, 2024 You have a point. While I initially thought it seemed unnecessary, it would open up the door to more, including rings. Those could have interesting effects. However, effects could be brought by herbs, potions, and other things. So it would have to make sense and be justified in order for me to support it. Overall I'm not yet sold on the idea, as pushing it would spend energy that could be spent pushing some ideas I think are more valuable at the moment. But I'm not necessarily against this, either. It needs more backing in terms of reasons for why it should be added.
LadyWYT Posted November 10, 2024 Report Posted November 10, 2024 I was about to say that I hate the idea, but the ring aspect is intriguing. It would certainly open the door for adding another cosmetic slot and gameplay loop of gemcutting. The reason I'm not a fan of the idea though, is that I'm not sure that it would look very good. I would at least have the standard four fingers + thumb on each hand if going that route, unless there's a specific lore reason that seraphs don't have the same numbers of digits as humans. That being said, I think it would still be difficult to model without looking too awkward, and the arm models that we have currently look pretty good, in my opinion. Personally, I think it's the feet that should be adjusted to have actual chunky feet, as the current stilt-legs look rather goofy. 6 hours ago, Rudometkin said: Overall I'm not yet sold on the idea, as pushing it would spend energy that could be spent pushing some ideas I think are more valuable at the moment. But I'm not necessarily against this, either. It needs more backing in terms of reasons for why it should be added. I agree here. One major issue with proper hands is that it's going to take a lot of time animating each digit in order to match existing animations, let alone new ones. You could cut some time by making the hands a simple mitten-like model, instead of having individual digits, but again...it still takes extra time to rework everything. It's also somewhat difficult to create hands that don't look awkward. A foot, in comparison, can be a much simpler shape, and requires much less work to animate. In addition to reworking the animations, you'd also have to rework the clothing models that are worn in the hand(or foot) slots. The short of it is, if done well, it would be cool to have a more expressive model(you could add more emotes and flair to existing animations), possible cosmetic items, and potential gameplay loops. However, it would require a lot of time and resources that are better spent on other areas of the game right now. Perhaps in the future it might be something that gets added/adjusted, as I seem to recall reading somewhere that a lot of the current animations(and models?) are placeholders. 1
Resserfi_YT Posted November 10, 2024 Author Report Posted November 10, 2024 i said 3 fingers and 1 thumb because normally in games they are 3 fingers instead of 4 for less time and still dont look strange
Deaderpan Posted November 10, 2024 Report Posted November 10, 2024 speaking as an animator, even adding 3 fingers and thumb would be a pain since the stub hands already exist and as mentioned every tool will need updated animations, and by judging from the new wolf animations meant to be implemented next update, the hand animations wont just be a quick thing. hands are really something animators and game devs need to think about at the very beginning of development. its not a quick addition. id safely say adding hands would add a year of extra work at minimum. but in terms of rings. id suggest just a added flat png texture layer to the hand that shows a ring where the finger would be on the hand. i cant describe it well but i can think of a way of adding rings to the game that doesnt require a complete overhaul of the games animations and models by adding fingers. 2
LadyWYT Posted November 10, 2024 Report Posted November 10, 2024 6 hours ago, Resserfi_YT said: i said 3 fingers and 1 thumb because normally in games they are 3 fingers instead of 4 for less time and still dont look strange If I'm recalling correctly, I don't think it has to do with time, as much as it is a style choice. Hands are hard to draw, and getting them to look right in basic poses, let alone more complex ones, is a real challenge. For heavily stylized artstyles though, 3 fingers + 1 thumb usually looks correct enough to create pleasing artwork, that won't break audience immersion due to them being too weirded out by uncanny hands. As for whether it actually saves time though...eh, not really, as @Deaderpan explained very well. 2 hours ago, Deaderpan said: i cant describe it well but i can think of a way of adding rings to the game that doesnt require a complete overhaul of the games animations and models by adding fingers. Could put the rings on a chain and wear them Frodo-style. Now that I think about it, while having rings to wear would be cool, the models for such would be so small that there's practically no room to add detail. So the rings themselves would probably look fairly plain, without a lot of options to pick from. Better to have bracelets, pendants, or other pieces that offer wider design variety.
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