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Deaderpan

Vintarian
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  1. i think their should be a sandwich mechanic. we can already mix and match ingredients for stews and pies. so we should be able to use a knife to slice bread in half, then add meat or cheese. it would offer the nutrition of the bread and the filling, and would reduce the amount of time until spoilage, but it would save on inventory space and would allow a middle ground between plain bread and pies if the player doesnt have enough fillings to make a full pie
  2. you guys just want to parkour up dave...
  3. I would 100% respect the game that finishes its story by restarting an apocalypse by the player trying to automate a small farm
  4. considering jonas was alive during a somewhat medieval time, something to help with farming. so some ideas i came up with whilst sleep deprived are - a plow that tills soil and gives it a slight fertility boost. -auto harvester robot/automaton, harvests crops the moment they are ready but can only do it for less complicated crops such as grains and not berries and fruits. -a scarecrow thing for when/if birds get added. -a trap for small/medium animals that sends out a signal to a device the player has to carry that lets the player know the trap has been triggered. basically you're telling me jonas never once looked out of his window, saw the peasants working the fields and thought "hmm i could do something here"
  5. i would like to be able to group markers we place, and then toggle on and off those groups the same way we can toggle on and off prospecting points. for example I add a group to the side of the map, call it wild crops, every time i add a crop marker i add it by myself to the crop group. if i want to hide crop markers on the map i just click the group and they all vanish until i enable the group again. would even allow some icon reusability since at least we could group two of the same looking icons into two different groups
  6. my opinions no one asked for 1. as long as they are able manage two games at once without compromising vs or other game it doesnt matter that they are making two games 2. as far as i understand it, there is a plan to bring over things that work in the new game into VS, i dont mind that since VS's combat and class system needs some rework, just as long as VS doesnt just turn into the other game whilst both games exist at the same time... whats the point of have 2 games by the same studio that play the exact same 3. they shouldnt just copy paste features from one game into the other. like if i play the other game, i shouldnt find the VS bear with the exact same code, model and animations. yes the idea of using what works in one game in the other sounds neat, but at least make tweaks and a different model. 4. what ever BS behind the scenes that caused hytale to die shouldnt be brought over to Anego in anyway. even if none of the people hired caused the issues for hytale, just dont bring it. imo the biggest reason for VS's success is the fact that it actually released and works, every other block game competitor either never released or was stuck in pre alpha tech demo mode
  7. i think the solution to this is just give more control over the crafting guide, at the moment it cycles through all the combinations by itself and (iirc) pauses when you mouse over it, but for some items such as cloth and leather, it can take a while cycling through all the many combinations, if two arrows where added you could click so that you could cycle through and read recopies at your own pace, then i feel most of the confusion will be removed
  8. fishing and poaching the lakes in the game are kinda just used for only traveling at the moment, so it would be great to place and maintain different types of traps for different creatures that may or may not be in season. i also think it would be cool if some lakes did and didnt have certain creatures in them so you'd have to find a lake which contains the fishing opportunities you want. rabbits shouldnt just spawn out of nowhere, there should be rabbit warrens that they pop in and out of so you can actually identify a good spot to place down rabbit traps. and snare traps that if a larger animal steps on, traps them in place so they cant run off at full speed like they do now basically, as much as i love Grug maxing (chasing everything down with spears), id also enjoy evolving past it
  9. a giant crashed airship would be cool imo. like lore wise you have people trying to survive by going underground so why not have a faction that tried and failed to survive in the air by building giant hot air balloons or some temporal suspension dust stuff (obviously how the giant airship flew doesnt matter since it crashed anyway, or maybe it could be still floating abandoned in the air). but basically it could be great lore wise to get some different perspectives to the lore events from a different group who went up instead of down, and there could be upgrade parts for the glider and since air ships need to be as light as possible, crafting schematics for better light armour for those who prefer speed over plate armour protection. basically, we got dungeons underground, why not dungeons in the air/crashed.
  10. horse tail has a chance to grow on fallow soil, so if you're playing multiplayer, its not your friends failing to understand farming and planting single horse tail expecting it to grow
  11. please just fix and address whats currently in the game instead of adding in new features before the foundations are set. i really dont want a repeat of dayz standalone where the devs within the same year started bragging about their super realistic sound mechanics whilst removing the zombies from a zombie game because their AI was causing engine and server issues.
  12. all im gonna say is, there is a reason why rich people have silver dinnerware instead of gold, gold is poisonous if ingested, so sure golden cups and bowls for display and showing off as display pieces, but if you eat off golden dinnerware long enough you will die
  13. elytra problem. its so fast, efficient and easy to obtain that it beats all other forms of transport meaning that players dont engage with them and mojang has no desire to build upon them. why build a minecart system to travel between bases when flying takes 1/4 of the time and shulker boxes make transporting with minecarts irrelevant even if modded. why get a horse and risk getting attacked or missing out on interesting landmarks if you can just fly over out of range of hostiles and see all land marks from the air and do it all three times as fast as a horse. end result players have no reason the engage with other transportation methods. so many times on different servers with different people they dont understand that im building a minecart system because its fun, not because im looking to speed run the game. so conclusion, even tho air travel could fit the game, i dont want it to make every other form of travel irrelevant the way minecraft has done. i know people dont like comparing the two games, but i think no one wants VS to repeat a mistake the other game made
  14. i think air travel via balloons could work since i dont see it as lore unfriendly, there are plenty of post apocalyptic stories where air transport becomes common since the ground is too dangerous. but as mentioned it should be slow and expensive. i say it should primarily be used as a way to transport large amounts of resources from one place to another in a way they cant be automated. and even tho the glider is already in the game, i dont want VS to fall victim to other block games elytra problem where one mode of transport makes all others irrelevant and kill off all further additions to other transportation methods from developers and has players on multiplayer be ***holes because they dont understand that maybe you dont want to use elytra to travel.
  15. irl dogs do way more than bark and howl. minecraft only uses the tale as an indicator and have limited sound because when dogs where added minecraft used very basic animations and sound design (and the devs refuse to update it for imo stupid reasons). you only have to look at the current wolves in game (basically dogs already) to see that they have plenty of animations and vocalisation and behaviours already and thats before 1.20 updates them. yes i agree that more than just dogs should be tameable, but your reasoning doesn't make sense to why dogs wouldnt work because to put it simply, minecraft dogs are a very bad representation for an animal in both real life and what VS track record for animal behaviour is
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