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how do mods work with multiplayer?


Go to solution Solved by Thorfinn,

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Posted

i am very new to the game and would like to implement one or two quality of life mods in the future when i feel confident enough to introduce a friend to it. for multiplayer, i intend to do it independently (via the lan>internet route if it works, or by establishing my own server). how would mods work in that context? would my friend need to have the same mods installed too?

Posted

Welcome to the forums, @bittyb0t!

The answer is, "It depends."

If it is listed as a server-side mod, no.

If it is client-side, also no.

If it is both, then yes. Though it does not do so on our LAN because of the configuration, I believe joining a multi-player game will download the required mods if they are not already installed.

Posted
29 minutes ago, Thorfinn said:

Welcome to the forums, @bittyb0t!

The answer is, "It depends."

If it is listed as a server-side mod, no.

If it is client-side, also no.

If it is both, then yes. Though it does not do so on our LAN because of the configuration, I believe joining a multi-player game will download the required mods if they are not already installed.

what exactly is the yes/no in response to? that it would/wouldn’t work? my bad for not being too clear in my initial post.

  • Solution
Posted

Look at the description of the mod. In the field, "Side", it will say, "Server", "Client" or "Both".

If it is "Client" it only affects rules on the player side of the game. Things like tweaking step height and the like that does not involve any action from the server.

If it says, "Server", it only has to be installed on the Server.

If it says, "Both", it has to be installed on both the server and the client. And, in general, will be downloaded if needed, unless you have that disabled on the server for some reason.

 

Sorry, but the answer is, "It depends." Maybe we can try this the other way around if you don't understand what is required of a server. What mod(s) were you looking at?

 

Posted (edited)

oh no, i completely understand now! i was moreso asking for clarification on what your responses were towards rather than not understanding what you were saying, but your reply cleared that up perfectly. thank you!

to follow up, do you know about how multiplayer mods would work for the direct lan>internet route? would that just be my client and not my friends?

Edited by bittyb0t
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