Jameh Posted December 23, 2019 Report Posted December 23, 2019 Running on 64 bit Windows with 32 GB RAM Version: v1.11.11 (Stable)23/12/2019 12:37:58: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockPlankPile.<>c__DisplayClass12_0.<GetPlacedBlockInteractionHelp>b__0(WorldInteraction wi, BlockSelection bs, EntitySelection es) at Vintagestory.Client.NoObf.DrawWorldInteractionUtil.ComposeBlockWorldInteractionHelp(WorldInteraction[] wis) at Vintagestory.Client.NoObf.HudElementBlockInteractionHelp.OnBlockChanged(BlockPos pos, Block oldBlock) at Vintagestory.API.Client.BlockChangedDelegate.Invoke(BlockPos pos, Block oldBlock) at _VDsWgzK30VQbGsNO9IbfdQ0yn0l._CSCcAjBc3sOfoCanzoEAKLj4WEAA(_NG0ZnXmTtmPezIn9LSDyNwn1qcA , BlockPos , Block ) at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleSetBlock(_C2a5w96IPIoaGnuBib4ah0PXM1k packet) at _NG0ZnXmTtmPezIn9LSDyNwn1qcA._ncGNLsXAvzhYrBzvpc814zz0oUP(Single ) at _UugBRzab4cvS4gP9FU16U1nCEkv._FSwYayGiaiyft0co3hAAEsCvntwA(Single ) at _EV8yMnhtAV8IVAlRniUfLnu7sZp._maGDsIZvsWOnOdmbpKZafq8JKxcA(Single ) at _EV8yMnhtAV8IVAlRniUfLnu7sZp._ryTdv9qG5dhCjbW6tjKjdNvxYhY(Single ) at _k603ozcgxEWfTany0f4BuFkKaTO._cofRcWkjdUpiHnZj5DznYMVdHcb(Object , FrameEventArgs ) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _KhnygRKbChlhNVZ6NoTIj4AppFv._CZt1ULfHsOfvWyybAWFzfZAPlmN(_v0QfrgDod6R3FrQXNUcbGgdKeRI , String[] ) at _Vfez4jOq8l9qPflsxomPO9fBnuB._CZt1ULfHsOfvWyybAWFzfZAPlmN(ThreadStart ) ------------------------------- Event Log, last 3 entries ================================== { TimeGenerated = 05/12/2019 21:31:24, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: System.NullReferenceException at Vintagestory.GameContent.BlockPlatePile+<>c__DisplayClass12_0.<GetPlacedBlockInteractionHelp>b__0(Vintagestory.API.Client.WorldInteraction, Vintagestory.API.Common.BlockSelection, Vintagestory.API.Common.EntitySelection) at Vintagestory.Client.NoObf.DrawWorldInteractionUtil.ComposeBlockWorldInteractionHelp(Vintagestory.API.Client.WorldInteraction[]) at Vintagestory.Client.NoObf.HudElementBlockInteractionHelp.BlockInView() at Vintagestory.Common.EventManager.TriggerGameTick(Int64, Vintagestory.API.Common.IWorldAccessor) at _tgzoykAbNqsdtRyrOFdc8I7Ow7g._fbEJ48tJJSnFzCYn0bGwHCbqtFd(Single) at _tgzoykAbNqsdtRyrOFdc8I7Ow7g._x9nzI3t2hGta5X8nO3ZBBT4DZ8J(Single) at _zrdtg4UCazZzkLOdRNn1pI1ZRFd._qKtxoabCoaQo5Eyrftl36g7vDKk(Single) at _gs2N2q7HaCSPXnjZerb7vtFtirG._CGHehKw5n1iw0DtMo3jrgpBJKSe(Single) at _gs2N2q7HaCSPXnjZerb7vtFtirG._F7IG8Z5238DzhCEAGbpksIYGOYH(Single) at _91tbFwDBlPrdXCsJ1qOjfR3nlre._ALrpPjf5jznyJlp78SL0ZEpfCfG(System.Object, OpenTK.FrameEventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.GameWindow.RaiseRenderFrame(Double, Double ByRef) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double, Double) at _8LcWAu0y4fFQAmY4SxfbiwjmEme._8uu87p3vS1B4MfhyVLmiXryz9lB(_BVXL5qcBHoeJMMLIkOQPAiaGcffb, System.String[]) at _tJpO366PdbyjWv4bIyXxOMR8QUq._8uu87p3vS1B4MfhyVLmiXryz9lB(System.Threading.ThreadStart) } { TimeGenerated = 05/12/2019 16:14:21, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFD345FA839 Stack: at System.Environment._Exit(Int32) at System.Environment._Exit(Int32) at System.Environment.Exit(Int32) at _I5k7PFL0Qprans7MpIc05ZOJMtp._IN7AOL4aEQ5ZvGEhw6tZJQY37tN() at Vintagestory.API.Client.GuiElementTextButton.OnMouseUpOnElement(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MouseEvent) at Vintagestory.API.Client.GuiElement.OnMouseUp(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MouseEvent) at Vintagestory.API.Client.GuiElementTextButton.OnMouseUp(Vintagestory.API.Client.ICoreClientAPI, Vintagestory.API.Client.MouseEvent) at Vintagestory.API.Client.GuiComposer.OnMouseUp(Vintagestory.API.Client.MouseEvent) at _oCXYuEPowqvbf4XpmQIrorQwrLN._WgVHUqgbpp9fX2a1xxYB1rV4ChE(Vintagestory.API.Client.MouseEvent) at _91tbFwDBlPrdXCsJ1qOjfR3nlre._S98tyeKLR9JM6dowlt6od0BNuuh(System.Object, OpenTK.Input.MouseButtonEventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DispatchMessage(OpenTK.Platform.Windows.MSG ByRef) at OpenTK.Platform.Windows.Functions.DispatchMessage(OpenTK.Platform.Windows.MSG ByRef) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double, Double) at _8LcWAu0y4fFQAmY4SxfbiwjmEme._8uu87p3vS1B4MfhyVLmiXryz9lB(_BVXL5qcBHoeJMMLIkOQPAiaGcffb, System.String[]) at _tJpO366PdbyjWv4bIyXxOMR8QUq._8uu87p3vS1B4MfhyVLmiXryz9lB(System.Threading.ThreadStart) at _8LcWAu0y4fFQAmY4SxfbiwjmEme._N6abj0K0fdWJJEuq39x3phF4ZN6(System.String[]) } { TimeGenerated = 23/10/2019 09:59:45, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FFA0932A839 Stack: at System.Environment._Exit(Int32) at System.Environment._Exit(Int32) at System.Environment.Exit(Int32) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.NativeWindow.OnClosedInternal(System.Object, System.EventArgs) at System.EventHandler`1[[System.__Canon, mscorlib, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089]].Invoke(System.Object, System.__Canon) at OpenTK.Platform.Windows.WinGLNative.HandleDestroy(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr) at OpenTK.Platform.Windows.Functions.DestroyWindow(IntPtr) at OpenTK.Platform.Windows.WinGLNative.DestroyWindow() at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.DefWindowProc(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.WinGLNative.WindowProcedure(IntPtr, OpenTK.Platform.Windows.WindowMessage, IntPtr, IntPtr) at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags) at OpenTK.Platform.Windows.Functions.PeekMessage(OpenTK.Platform.Windows.MSG ByRef, IntPtr, Int32, Int32, OpenTK.Platform.Windows.PeekMessageFlags) at OpenTK.Platform.Windows.WinGLNative.ProcessEvents() at OpenTK.GameWindow.Run(Double, Double) at _jFSRJNH2UoVV5aoV1kk3b42xPad._e1EbMRpqt8RufEJ9cdmSNOo0dAi(_S3iAQfXuHBtwDjmzKaQZbvHmigS, System.String[]) at _yHBVJoDdYO0bfLKyeTTl6TWBFSfA._e1EbMRpqt8RufEJ9cdmSNOo0dAi(System.Threading.ThreadStart) at _jFSRJNH2UoVV5aoV1kk3b42xPad._MxRmcgyjj7BuKoHY8zlAUfJiEI7(System.String[]) } On Windows 10, running VSHUD mod on multiplayer server. Had the crash a couple times in a row, once when taking planks from a stack, once when placing them onto the stack.
Tyron Posted December 23, 2019 Report Posted December 23, 2019 Thanks for the report, this is now fixed for the next version
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