JAGIELSKI Posted January 2 Report Posted January 2 It would make configuring the game easier for the end user. It would work by monitoring current FPS and if it falls below certain value (target FPS), it would turn down (and eventually off) most demanding settings (like shadows, FXAA, SSAO, Bloom, etc.) and if all else fails, it would decrease view distance. But if the current FPS is well above the target FPS (e.g. by 20 frames or more) it will turn the quality back up slowly to the levels set in settings.
LadyWYT Posted January 3 Report Posted January 3 What comes to mind is YouTube's "automatic quality adjustment", where it plummets from high quality to the lowest without warning. Highly irritating when that happens, and if the in-game graphical quality is fluctuating without the player making the adjustments themselves, I would also expect the player to start getting frustrated. The other thing I'd be concerned about is the lag/stutter that can occur when such adjustments happen. On high-powered PCs it probably wouldn't be too much of an issue, but then again I wouldn't expect high-powered PCs to have framerate issues. In any case though, any kind of stutter caused by the game trying to adjust the graphical settings automatically while the player is playing is going to be rather annoying. Better to let the players make their own setting choices according to their own preferences and what their hardware can handle--there are already preset options available to help make that easy. 1
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