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Posted

Block gravity of soil is overtuned!

Hi guys I believe that the world-config blockGravity for soil esspecially is overtuned, at least for the current world generation.
My friends love the feature because "realism", but not only does it ruin the fun of mountain bases entirely,
the average FPS drops from 146 down to 32 due to all the landslides!
Everytime I want to build one all adjacent mountains around my base look like this:
2025-01-21_16-15-05.thumb.png.cb49761ec68f1bea85815abbf61f3895.png

This happens all around the mountain from animals triggering the landslides:

2025-01-21_16-15-24.thumb.png.bc76f31bc64c1f3abd0ecba2a7c039f5.png

 

  • Like 2
Posted

I personally love this mechanic, it makes the game more interesting and difficult. I don't mind the mountains loosing dirt on the steeper sections, it seems more realistic to me anyways.
The lag spikes don't really bother me, they are usually only in the beginning anyways. Unless you constantly travel near mountains.
As for mountain bases, I haven't really built a mountain base yet in VS

It would be nice if they would add a option to disable this option for all but players. That way you still have it, but not without your personal actions causing it. :)

  • Like 1
Posted
4 minutes ago, Yerik said:

As for mountain bases, I haven't really built a mountain base yet in VS

Tbh it is just such a pain 😅
I mean, a good thing about it is that when you're terraforming, all the dirt you want gone just flies down the mountain. However, it will also take some of the dirt you wanted to stay

Posted

I like floating islands and digging holes without regard for structural stability, so I play with the mechanic turned off. Also ensures I don't fall down holes quite as easily.

  • Like 1
Posted

I would like it if grassed dirt/naturally generated dirt would be less prone to sliding or if the world gen puts the dirt instability into account when making slopes to make it somewhat less likely that every other cliff triggers a landslide within like 10min of you wandering into the area.

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