eMander Posted March 14, 2025 Report Posted March 14, 2025 Though in the early to mid game, temporal storms are a hazard that can be a fun survival challenge, once they become trivial to survive, they basically become little more than a nuisance; forcing you to put all activities on hold and effectively just wait. Of course, turning on the option to sleep through temporal storms is one way around this, but that would also nullify the early game challenge. So instead, I propose a late-game item that would allow for this. Once crafted with various late-game ingredients, it can be placed in any location that the game counts as an enclosed space (it will not work outside). It will need to be fed a temporal gear to fill its fuel meter, which will only drain during temporal storms. As long as there is fuel, the enclosed space will be immune to the effects of a temporal storm: the player's temporal stability will not drain, monsters will not spawn within the space, and the distortion effects will be greatly reduced within (though still visible through windows). The player will also be able to sleep through the storm in a bed so long as it is within the protected area. A single temporal gear will be enough to shield from a few temporal storms (I'm unsure of an exact number, but probably between 3 and 5), after which another temporal gear will need to be supplied. Even if someone does want to fight the monsters during a storm and gather valuable loot, the shielded area would provide a much more secure place to retreat to between skirmishes.
m33pm0p Posted March 29, 2025 Report Posted March 29, 2025 I had a similar idea but instead of fueling it you would have to mechanically power it. The higher the activity the more resistance it would provide (possibly halting your drive train). I’d assume it would be balanced by requiring a lot of power overall and would likely consist of late game materials.
Broccoli Clock Posted March 29, 2025 Report Posted March 29, 2025 (edited) Just going to add this in, as it's not been mentioned, but using a knife on a temporal gear (in your offhand) will cancel the storm. I guess if the plan is to have a shield powered by temporal gears, and 1 gear would last 2+ storms then the shield would work out more efficient. Although, to be fair, temporal storms (by default) aren't all that common. Edited March 29, 2025 by Broccoli Clock
Thorfinn Posted March 29, 2025 Report Posted March 29, 2025 Just enable sleeping through storms. There is already a Jonas tech Rift Ward. It burns through a temporal gear every couple weeks, is one of the more expensive Jonas tech devices, and all it does is prevent rifts from appearing in a pretty small radius. 25, maybe. Been a while, so that may have changed, or I might be misremembering it, but my impression was that it was gawdawful expensive for what it did. 1
Broccoli Clock Posted March 29, 2025 Report Posted March 29, 2025 42 minutes ago, Thorfinn said: There is already a Jonas tech Rift Ward. It burns through a temporal gear every couple weeks, is one of the more expensive Jonas tech devices, and all it does is prevent rifts from appearing in a pretty small radius. 25, maybe. Been a while, so that may have changed, or I might be misremembering it, but my impression was that it was gawdawful expensive for what it did. I had wondered what that was, seen it in the guide but it didn't give much info. Just checked the wiki.. Quote The rift ward will "block" temporal rifts present as well as preventing new rifts from appearing for 14 days in a 30 blocks radius. https://wiki.vintagestory.at/Rift_ward
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