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Posted

..it's one of those things, get it right and it really immerses you in the game. Lore, or exposition dumps, can sometimes feel too "on the nose", so finding this sort of stuff rewards the player as they get to decide the context rather than being told it.

VS is certainly not the only game to do this, but the fact it's here is definitely a big plus.

 

VintagestoryScreenshot2025_03.21-11_54_24_79.thumb.png.3e72004e2a5a18c30d96a1872ce9ab15.png

 

  • Like 3
Posted

I remember finding a mass grave, or tomb, that had a bunch of children's toys laying around inside. Was one of those "Oh... OH!" moments lol
The ruins are one of my favorite aspects of the game, always a treat to explore and loot!

Posted
2 minutes ago, Dilan Rona said:

For me it was finding a massive crypt with over 10 chambers, and coffins inside. Banners all over the place. Might have been from better ruins though, and not vanilla.

On the fence about that mod. I like the idea, but equally I don't want an increase in loot from all those ruins. Worried about game balance.

  • Like 1
Posted
4 hours ago, Broccoli Clock said:

I don't want an increase in loot from all those ruins

There was additional mod decreasing the loot from Better ruins significantly. It worked in 1.19, not sure if it has actualization for 1.20.

  • Like 1
Posted
1 minute ago, Vratislav said:

There was additional mod decreasing the loot from Better ruins significantly. It worked in 1.19, not sure if it has actualization for 1.20.

Some of the structures look lovely it has to be said.

I'm newish to the game (started from 1.20) and I'm used to supporting indie/early access games in the hopes they'll glow up. That "other block game" for example has had decades of content added resulting in the world feeling full of stuff (and that's before mods). With VS it seems we are using mods to add to vanilla while the devs work on the "main part" of the game.

At the moment VS feels a bit empty, the ruins are a nice touch (especially as they can contain loot), and there is a lot to be said for world generation that creates "empty landscapes" - Death Stranding being an example of that, where there is a certain fatal romance about such a barren land.

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