KnewOne Posted March 28, 2025 Report Posted March 28, 2025 I, like many others, don't particularly like the default fixed positions, well, position. Every single container i just switch to "Movable" and get it closer to the middle of the screen, which gets annoying after a while. Perhaps we can have some "interface" setting that changed the status of that selector to the chosen option. Only makes sense for movable right now, but still. 1
Thorfinn Posted March 28, 2025 Report Posted March 28, 2025 Welcome to the forums, @KnewOne Personally, I'd rather have a button that cycled through "cascade", "tiled" and "default". Mostly I'd leave it set to default, but as the game progresses, trunks, especially, having more than 6 open at any time is a problem on default. Would be nice if I could cascade them, click on the title bar of the one named "Machinery", transfer what I want to inventory, click on the bar titled "Ingots", transfer, etc. An even better feature would be if double click on a chest opened all chests in range and in view, rather than making me hold down Alt and click on each one individually. 1
Travic DeLeon Posted July 5, 2025 Report Posted July 5, 2025 @Thorfinn There is a mod Here that can help with that. The Chest Organizer mod adds an "Open all containers in range" hotkey, defaulting to "R". 1
Thorfinn Posted October 31, 2025 Report Posted October 31, 2025 (edited) Thanks, @Travic DeLeon! Missed this the first time around. July was a really busy time for me. Not an excuse, just an explanation. I'll give it a look-see. Edited October 31, 2025 by Thorfinn
Phantom72 Posted November 2, 2025 Report Posted November 2, 2025 On 3/29/2025 at 2:55 AM, KnewOne said: I, like many others, don't particularly like the default fixed positions, well, position. Every single container i just switch to "Movable" and get it closer to the middle of the screen, which gets annoying after a while. Perhaps we can have some "interface" setting that changed the status of that selector to the chosen option. Only makes sense for movable right now, but still. I've been there, and the GUIs move to really odd positions when you open containers at a later stage. Perhaps the devs can unlock the "open GUI above container" feature from "immersive mouse mode" allowing everyone to have the option of opening the GUI above the container. I am however still constantly amazed at what our little "minecraft clone"(NOT!) is capable of in terms of GUI interactions.
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