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Posted

I, like many others, don't particularly like the default fixed positions, well, position. Every single container i just switch to "Movable" and get it closer to the middle of the screen, which gets annoying after a while. Perhaps we can have some "interface" setting that changed the status of that selector to the chosen option. Only makes sense for movable right now, but still. 

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Posted

Welcome to the forums, @KnewOne

Personally, I'd rather have a button that cycled through "cascade", "tiled" and "default". Mostly I'd leave it set to default, but as the game progresses, trunks, especially, having more than 6 open at any time is a problem on default. Would be nice if I could cascade them, click on the title bar of the one named "Machinery", transfer what I want to inventory, click on the bar titled "Ingots", transfer, etc.

An even better feature would be if double click on a chest opened all chests in range and in view, rather than making me hold down Alt and click on each one individually.

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  • 3 months later...
  • 3 months later...
Posted
On 3/29/2025 at 2:55 AM, KnewOne said:

I, like many others, don't particularly like the default fixed positions, well, position. Every single container i just switch to "Movable" and get it closer to the middle of the screen, which gets annoying after a while. Perhaps we can have some "interface" setting that changed the status of that selector to the chosen option. Only makes sense for movable right now, but still. 

I've been there, and the GUIs move to really odd positions when you open containers at a later stage.

Perhaps the devs can unlock the "open GUI above container" feature from "immersive mouse mode" allowing everyone to have the option of opening the GUI above the container.

I am however still constantly amazed at what our little "minecraft clone"(NOT!) is capable of in terms of GUI interactions.

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