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Posted

If you started in the snowy tundra, it'd be difficult to survive now- but, if they added ice fishing, walruses and seals for meat, along with the ability to make igloos to protect yourself from the freezing cold. Food would last a good deal longer in the cold to counterbalance the fact you couldnt find or grow crops (without a greenhouse) and maybe when pets get added, you could have huskies to help you hunt and pull you around in a sled. 

 

What different gameplay challenge could the hot, arid desert or the tropics pose I wonder 🤔

Posted (edited)

The underground idea is interesting.  There are a lot of different problems to solve with that.

I've done both hot, equatorial and frigid, polar starts.  The polar ones are by far the most brutal.  You can make shelter in glacial ice, and you have to quickly to keep from freezing to death.  Even with boosting cold resistance a bit because you're spawning basically naked for cold weather.  The hardest part was just getting wood.  It's hard to find, and if you find it, there probably aren't any stones around to make an axe.  Adding Primitive Survival to the mix makes it a bit more fun.  At least you can trap, fish, and make jerky.  Still quite the challenge though.

Tropic, hot starts are easy.  You can eat bamboo forever and it grows fast.  Doesn't help with nutrition, but you won't starve.  Food rots quickly though, cellars aren't very effective.

Arid, hot is a bit more challenging, wood again.  There are ant hills, but not that many.  Elevation can take care of most of the problems though, so I still feel these are easier than the polar opposite.  Now if you throw in the hydration mod, that would really make it interesting.

I've seen a couple people mention island play.  Being restricted to what you have within a small group of islands.  I do worlds with a high amount of water now, which requires boat travel to find everything you need.  Depending on the spawn, it can be pretty hard to survive and thrive. 

 

 

Edited by Hexalan
Posted (edited)

I have not played a hot climate yet, but from everything I've read it's far less challenging that temperate/cold climates, which puts me off. I don't think you can suffer hyperthermia in the game, only hypothermia. Happy to be corrected on any of these, but that's where I would start, create a genuinely difficult desert environment. In fact I'd make both the Arctic and Equatorial regions considerably more difficult than the temperate climate.

So not so much new biomes, but a beefing up and a clear separation of the current ones. I am using word "biome" to reflect climate zones, and I appreciate that isn't the correct terminology, but I'll be honest, looking at the wiki I'm still not entirely sure what a biome is in this game...

 

1920px-Lifezones.thumb.png.b7e1cfaabcf8bf5f6558497eb951cb24.png

 

Edited by Broccoli Clock
Posted

Honestly, any sort of biome/climate specific features would be really cool. Just knowing that there are new features, items, and gameplay for specific areas would make the game feel a lot larger. If they ever add heat survival for hot climates, (such as heat exhaustion) they could add ways to cool yourself, or your home. Like a cooling box, or clothing to keep cool, such as a sun hat, or poncho.
It would be interesting if you could get an entirely different experience, depending on what climate you live in. If I live up north in a forest, and a friend lives down south in a desert or savanna, it would be cool to visit each other, and see the difference in our setups, and the daily challenges of living there. The more drastic the difference, the better.

Posted

Fishing. Definitely fishing. I would love to see more in the way of aquatic resources, which have always been important to human survival. Angling, nets, digging clams, trapping crab and lobster, collecting mussels. Evaporating seawater to get salt. Fresh spawns of driftwood and seashells during high winds. 

  • Like 1
Posted

This is rather niche but I would love to see paleontological "biomes" and flora. A landscape dominated by unearthly fungus towers (prototaxites) from the Devonian. Forests from the triassic and jurassic. SO on so on.

  • Like 1
Posted
On 3/29/2025 at 7:33 PM, Large_Flamingo said:

This is rather niche but I would love to see paleontological "biomes" and flora. A landscape dominated by unearthly fungus towers (prototaxites) from the Devonian. Forests from the triassic and jurassic. SO on so on.

More "otherworldly" biomes would be sweet.

Posted
On 3/28/2025 at 9:26 PM, Travis Johnson1 said:

Underground Survival. Limited time above ground at start. By start of day 2 you must be underground. You can only go above ground 1 day per month.

I was a BIG player of the 404 challenge from that other block game. Would love to find a suitable seed to run it on Vintage Story; Especially with how much harder it would be in this game 😬

On 3/29/2025 at 12:46 AM, Hexalan said:

I've seen a couple people mention island play.  Being restricted to what you have within a small group of islands.  I do worlds with a high amount of water now, which requires boat travel to find everything you need.  Depending on the spawn, it can be pretty hard to survive and thrive. 

I've started a world like this on the 1.20 update, with a 10%/400% world setting, and I'd say it's very playable for those who like a challenge.

On 3/29/2025 at 12:22 PM, -Glue- said:

If they ever add heat survival for hot climates, (such as heat exhaustion)

I've been waiting for this feature since I started. Me personally, I can easily handle temps below 0C, but anything over 22C is hot, and I've even passed out before at 41C, so it's always felt weird to me that this game only has a cold limit. I've seen temps in the game get above 50C, and there's no way that ANYONE would be casually existing about in that heat.

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