RubberDuckyDJ Posted April 24, 2025 Report Posted April 24, 2025 Like I just want them gone. And if I can't is there a way I can copy my base into a different world?
Solution Zane Mordien Posted April 25, 2025 Solution Report Posted April 25, 2025 Did you remove a mod? If you haven't messed with the area much you can use the /db prune command and it will regenerate the chunks. See the in game help. Other than that you can manually do a " /wgen regen 1 " command. That will regenerate the map in a radius of 1 chunk around you. BUT it completely regenerates the map so if you had a building or road or tamed elk in that radius it is NUKED. 2
RubberDuckyDJ Posted April 25, 2025 Author Report Posted April 25, 2025 49 minutes ago, Zane Mordien said: Did you remove a mod? If you haven't messed with the area much you can use the /db prune command and it will regenerate the chunks. See the in game help. Other than that you can manually do a " /wgen regen 1 " command. That will regenerate the map in a radius of 1 chunk around you. BUT it completely regenerates the map so if you had a building or road or tamed elk in that radius it is NUKED. TYSM! It worked 1
RubberDuckyDJ Posted April 25, 2025 Author Report Posted April 25, 2025 prune command guide for future people: https://www.reddit.com/r/VintageStory/comments/1akkrkj/psa_if_you_have_a_world_created_in_118x_you_can/
Walkeri Posted December 12, 2025 Report Posted December 12, 2025 (edited) if you cant prune and you want to remove blocks like this one of the lovely discord users helped me with my issue, it wont get rid of the blocks but essentially makes them transparent (you can still go look at them and see a frame where the block is and break it to get rid of it but you wont see if anymore from a distance and you can move through them (might not work in all cases) use this command ingame after you have made the vanishing block json and replace the name with the block ID of the problem block and keep a copy of the vanishing block json somewhere on your computer as it will get removed after updating the game /bir remap vanishingblock-1 problem-block-name force make a notepad and name it vanishingblock.json and place it in your vintagestory>assets>survival>blocktypes>wood folder and then copy all of the text following the "{" into our file named vanishingblock.json (which should now just be called vanishingblock) { code: "vanishingblock", entityClassByType: { "*": "Transient" }, variantgroups: [ { code: "wood", states: ["1","2","3"] }, ], attributesByType: { "*": { transientProps: { convertFrom: "*", convertTo: "air", inGameHours: "1", }, preventsDecay: false, treeFellingGroupCode: "{wood}", treeFellingGroupSpreadIndex: 3 } }, creativeinventory: { "general": ["*"], "flora": ["*"], "construction": ["*"] }, drawtype: "json", blockmaterial: "Wood", requiredMiningTier: 1, shapeByType: { "*": { base: "block/basic/cube", }, }, textures: { all: { base: "block/transparent" }, }, replaceable: 500, resistance: 4.5, sounds: { "place": "block/planks", "walk": "walk/wood", "hit": "block/planks", "break": "block/planks", byTool: { "Axe": { hit: "block/chop", break: "block/planks" } } }, drops: [ { type: "block", code: "log-placed-{wood}-ud", quantity: { avg: 1 } } ], combustibleProps: { burnTemperature: 800, burnDuration: 60, }, maxStackSize: 16, materialDensity: 700, heldTpIdleAnimation: "holdbothhandslarge", heldRightReadyAnimation: "heldblockready", heldTpUseAnimation: "twohandplaceblock", guiTransform: { rotation: { x: -22.6, y: 135, z: 0 } }, fpHandTransform: { rotation: { x: 0, y: -77, z: 0 } }, tpHandTransform: { translation: { x: -1.23, y: -0.91, z: -0.8 }, rotation: { x: -2, y: 25, z: -78 }, scale: 0.4 }, sidesolid: {all: false}, sideopaque: { all: false }, collisionbox: { x1: 0, y1: 0, z1: 0, x2: 0.001, y2: 0.001, z2: 0.001}, } Edited December 13, 2025 by Walkeri added somthing
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