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Temporal Stability gradually decreasing in a Temporally stable location


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Posted (edited)

I have built a base, and for the first few days (around 6 - 7) Never had any problems with Temporal stability. But now, during the night, Temporal Stability is slowly decreasing. There's now temporal storm, or a rift above my base (Rift activity is at low to calm for the area), and I am still losing Temporal Stability. Any recommendations on how to fix this? I know Temporally unstable regions exist, and they spawn at world gen, but this has been about 7 days since then, and I have gotten no signs of my base's region being temporally unstable.

 

If anyone has any idea why this is happening, please post it here! I really don't want to move bases any time soon :/

Edited by Christian Lewis
  • Solution
Posted

welcome to the forum @Christian Lewis🙂

I'm thinking two separate issues..

its possible to build a base that straddles a temporal unstable area.  In a recent map, the base I made, one side of the build was very slowly unstable, could hardly notice until I went afk and came back to zero player stability (shocked).  while afk'n on the other side of the build was just fine stability wise.  so this may need your further investigation?

the 2nd issue has to do with rifts that form from the 'weather' of rifts.  under the 'c' menu (easier to see with certain mod huds), at any point in time the player can see what the rift level is at that time.  the best defense to preventing the outcome of bad weather rifts mostly early game has much to do with lighting.  think spamming torchs.  spaced ruffly 10 spaces apart maybe.  also, once a rift has appeared, they don't go away with torches, a need to wander off to unload the chunk is needed.  upon returning, the lighted area should hold down the rifts...

hope this is usable help, and not too much spoiler eh?

 

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