Tyron Posted February 12, 2017 Report Share Posted February 12, 2017 Hunted Vintarians Version 1.3.1 is now available for download in the account manager. After a long and ardous journey through the depths of the engine a working creature system has come alive. Please note that this is just the very beginning of the creature/combat system that we actually have in mind. There was just so many new components and refactors required that I wanted to have them done first before I go ahead with a "version 0.0.2" of these components. The next step is probably to add support for models and animation made from the VS Model Creator. Nonetheless I hope that it will spice up your survival experience! Updates Feature: First hostile creature: Drifter. Includes: Basic but modular AI System: Wandering around, seeking players, attacking the nearest player Basic path traversing: Walk from point a to point b in a direct line. Ability to step on 1 high blocks. Powerful creature configuration: A creature is merely a json file. Creatures and can added, removed or modified by touching only those files (custom models not implemented just yet). Basic movement interpolation on the client. Creatures and other Players now should move smoothly New server command: /entity [spawn|count|removeall] [entityname] Custom texture as well as idle, hurt and death sounds 0.5 second red tinting when being attacked. Spawn particles on death. Basic spawning and despawning mechanic. Drifters (for) now spawn in dark areas where the light level is below 8. Feature: Very Basic combat system Ability to punch other players and creatures. Added attack power property to items. Swords, Knifes and Axes now have extra attack power (visible in the items tooltip) Durability reduction on items with durability when attacking Feature: Engine/Mod API Updates Able to register entities, ai tasks, entity renderers and particle property providers Able to spawn particles server side (=> broadcasted to clients) Tweak: In multiplayer a joining player is now regarded as spectator until the client sends a ready signal. This should prevent getting killed while still joining. Fixed: Item texture overlays property not working Fixed: Crash when trying to craft something Fixed: Not able to start a singleplayer world if in serverconfig.json whitelisting is turned on Fixed: A client crashing in a certain situations when joining a multiplayer world Demonstration Video (Something seems to have gone awry with the encoding. I'll upload a better quality clip tomorrow) View full record Link to comment Share on other sites More sharing options...
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