LadyWYT Posted July 12, 2025 Report Posted July 12, 2025 9 hours ago, JYAR said: I think the idea here is how can you survive without access to wood. "That" game has a similar issue. Therefore, i'd like to switch the horse i'm backing to Igloos. Maybe finally tying wolf domestication into being able to make a dog sled would provide an easier way to make an expedition into warmer climates for outside materials. As a huge Arctic nerd myself, the idea of an arctic campaign sounds really fun if not challenging as I already love how oppressive and well developed the temperature mechanics are as is. I like this idea, and would add in seals and whatnot for a source of food and fat. Fat burns for quite a while, and arctic creatures tend to have lots of it, so that solves the issue of a fuel for cooking and to keep warm. Likewise, there's also driftwood that can serve for firewood, and that could probably be tweaked to offer sticks as well. The dogsled sounds really fun, and you could probably have tamed caribou as a larger mount or pulling a larger sled. One thing I forgot about earlier regarding whales--there are whale skeletons already in the game, though unimplemented to my knowledge. I think they were supposed to be part of the oceanic decor for 1.20, but got pushed back with coral reefs. Either that, or they do exist but no one's dived deep enough to find one. In any case, those could potentially drop huge bones that could be used for all kinds of things useful to arctic survival. Also, if you've not already tried this, I recommend installing the Wildcraft mods along with Ancient Tools and taking a stab at an arctic playthrough. Wildcraft: Fruits and Nuts will add berries to forage, while the Trees module adds thin canes to the trees that can be used to craft things like handbaskets and the like(a cattail substitute). Ancient Tools gives an alternate method of processing hides into leather, as well as allows the crafting of bark baskets, bark breads, and other various useful things. Survival is still tough, but more manageable since you won't be needing to rely on cracked vessel RNG nearly as much. 1
Lugh Crow-Slave Posted July 24, 2025 Report Posted July 24, 2025 More things should be able to, like metal knives but not everything. Though I would like to see things like crafting wooden handles, metal handles, and leather wrapped versions of both. I know a woodworking system is planned so with luck we'll at least see wooden handles.
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