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Tweaking the world settings


Go to solution Solved by V1ncent,

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Posted

Hi folks.

So i have been testing some settings to new worlds, but never really feel i get it where i want it.

The last mod i added that helped the most was plains and valleys, but the actual settings in the game i feel i need some help with.

I am looking for getting the most, well valleys and big plains in short, but with a good amount of rivers and ponds. No need to have ocean access all over, but at least enough water around to not make it all too desert like.

 

Also, my last attempt had 70% land cover set from the default 100, but i felt that finding resources was really low after that. By going 100% land cover, how does that actually work since you still get water O_o  

Far too dense forest is no fun, and neither is maps with basically just hills up and down at a very steep angle that just makes traversing a massive issue.  

Plan is to make a map for future multiplayer, lots of small villages and settlements all over with the ocean being the biggest form of large transportation option. Any magical fine tuned setting to suggest?

Posted (edited)

And I take it the uplift setting wasn't enough?

What you could do is open up .\assets\survival\worldgen\landforms.json in your favorite text editor, and find all the landforms you want more of, and increase the frequency and see what it does. For example, the landform starting at line 266 is

		{
			"code":  "superflatrarebumps",
			"comment": "very flat lands with occasional bumps",
			"hexcolor": "#79E02E",
			"weight": 8,
			"terrainOctaves":          [  0, 0, 0, 0.2, 0.3, 0,  1, 0.25, 0],
			"terrainOctaveThresholds": [  0,    0,     0,   0,   0, 0,0.4, 0.1, 0],
			"terrainYKeyPositions":    [0, 0.425, 0.45, 0.56, 0.6],
			"terrainYKeyThresholds":   [1,    1, 0.4, 0.3, 0]
		},

Change the weight to 16, and it should make that particular landform twice as common. Repeat for all the flattish terrain you want more common. Alternatively, you could make the really ugly landforms less common. If you want to do more than that, fiddling with the octaves , positions and thresholds, you need to learn about Perlin noise. It's not that hard. It's just more than suits a forum thread, and the 'tubes have all kinds of vids about it.

Edited by Thorfinn
Posted
1 hour ago, V1ncent said:

Well...
You may want to try the wiki page about the world configuration
Speaking of rivers, the vanilla setting has no way to generate anything similar to a river. You'd better get the mod "River".

 

11 minutes ago, Thorfinn said:

And I take it the uplift setting wasn't enough?

What you could do is open up .\assets\survival\worldgen\landforms.json in your favorite text editor, and find all the landforms you want more of, and increase the frequency and see what it does. For example, the landform starting at line 266 is

		{
			"code":  "superflatrarebumps",
			"comment": "very flat lands with occasional bumps",
			"hexcolor": "#79E02E",
			"weight": 8,
			"terrainOctaves":          [  0, 0, 0, 0.2, 0.3, 0,  1, 0.25, 0],
			"terrainOctaveThresholds": [  0,    0,     0,   0,   0, 0,0.4, 0.1, 0],
			"terrainYKeyPositions":    [0, 0.425, 0.45, 0.56, 0.6],
			"terrainYKeyThresholds":   [1,    1, 0.4, 0.3, 0]
		},

Change the weight to 16, and it should make that particular landform twice as common. Repeat for all the flattish terrain you want more common. Alternatively, you could make the really ugly landforms less common. If you want to do more than that, fiddling with the octaves , positions and thresholds, you need to learn about Perlin noise. It's not that hard. It's just more than suits a forum thread, and the 'tubes have all kinds of vids about it.

Thank you kindly. Still sort of new in all this and trying things along as i go. Will test these ideas and see what i end up with 😃

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