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Posted

My buddy and I have been playing Vintage story together since 1.17, with him doing the hosting (and playing) from his own PC. His PC is running Linux, while I am running Windows. This has run very smoothly until one of the first updates of 1.20. Ever since then only the host has issues that to us look like severe lag / latency issues; blocks not being places correctly, mobs not taking damage, in general interactions being severely delayed or not occurring at all. He has also reported situations that where he performs actions but after relogging the action has not been performed, or has been performed but he has nothing in his inventory.

So far this seemed to have been triggered mostly by him opening the map and looking around a bit, however we have also noticed that if I do a lot of exploring he also suffers from it. In these situations he can resolve it by leaving the game and rejoining, however it is only a temporal fix before he starts getting the issues again. We hoped that with map performance upgrades of 1.20.11 the issues would have been resolved, but so far it didn't seem to have helped any bit for him.

Last session we both got our first ridable Elk, and ho boy is he having issues with it. All the issues he had before are much more noticeable when riding the elk. Like situations where on his end he has stopped riding the elk but for me he is zooming by, and when he relogs he actually is where I saw him go towards. Similarly I also noticed that for me he keeps doing moving animations when in place, but I am not entirely sure if this is related or is a change 1.20 has introduced.

As mentioned before, what is odd to us is that it is just the host is suffering from these issues. In every situation he gets these issues I have zero problems. Similarly it has worked fine before with previous versions of the game on exactly the same machine. He has checked multiple times if it is an issue with his PC running out of RAM while running the game, but that is not the case (he has 32GB of RAM). Similarly we have ruled out any internet issues because then I would be the one suffering, not him.

We only have a couple of mods running:

  • Chisel Tools
  • Expanded Food
  • A Culinary Artillery
  • Auto map markers
  • Resin on all sides
  • Prospect Together
  • Better Firepit
  • HudClock

The only one we suspected of being the culprit of this list is Auto map markers, but even after disabling that mod the issues persist.

I've looked around on the forums and bug reports, but so far no-one else seems to have reported any similar issues, hence I wanted to check if this is the case.

Posted

Is your friend hosting the server on a raspberry pi 5 by any chance? I have the exact same issue without any mods. Same setup. I'm playing on linux. My friends are playing on Windows. Also, does he have a network wide adblocker set up like pihole? Not a fix, but hopefully we can identify the issue together.

Posted
11 hours ago, patrick123900 said:

Is your friend hosting the server on a raspberry pi 5 by any chance? I have the exact same issue without any mods. Same setup. I'm playing on linux. My friends are playing on Windows. Also, does he have a network wide adblocker set up like pihole? Not a fix, but hopefully we can identify the issue together.

I would need to check with him when I speak him again, but as far as I know he is running the server from his PC. Now I think of it, he did do some re-arrangements of his network recently so maybe the issue lies in that direction.

Posted

I have the same Problem here, i as host connected to the server, can't interact with chests, when knapping the flintstone becomes invisible etc. Like an extremely hard "lag-out". Currently i cant play on the server at all :(
I am using Win11 and no mods, first time the issue occurred for me was yesterday i think. Restarting the server also doesn't help.

Posted

I've had similar problems when hosting the server on the same machine as I play on (win10). What helped for me, was to run vintagestoryserver.exe in powershell, and then connect via the multiplayer tab just as any other multiplayer server. Not only did this result in a lag-less experience, it also, surprisingly, used less ram. Might be worth a try..

Posted
51 minutes ago, xXx_Ape_xXx said:

I've had similar problems when hosting the server on the same machine as I play on (win10). What helped for me, was to run vintagestoryserver.exe in powershell, and then connect via the multiplayer tab just as any other multiplayer server. Not only did this result in a lag-less experience, it also, surprisingly, used less ram. Might be worth a try..

Thanks for the tip. We will test if the same applies on Linux as well :)

Posted (edited)

Hi, I am the friend mentioned by OP. The host is on a PC running Arch Linux. It has a Ryzen 7 3700X CPU (8 cores, 16 threads ), 32 GB of RAM running at 3200 Mhz and an RTX 3070 Ti. So it should be capable of running both the server and a client at the same time. I am running the host using the script from this guide: https://wiki.vintagestory.at/Guide:Dedicated_Server#Dedicated_server_on_Linux

The same PC also runs my client at the same time. I installed Vintage Story through this AUR package: https://aur.archlinux.org/packages/vintagestory. I don't think that will make much of a difference but I thought it would be good to mention all factors here.

When it comes to my networking, my internet connection is a 400 Mbit/s up/down fiber connection and my local network is handled by a UniFi modem and switch. The switch connects directly to the modem and my PC is hooked up to the switch by a CAT6 cable. I use mostly default configurations on my UniFi devices (other than the port forwarding to be able to host the server and binding a static IP to my PC). I don't run any network wide ad blockers or firewalls.

I used to have the most issues when looking at the map, especially when zooming out. After that nothing would work properly until relogging. This issue appears to be mostly fixed now with the optimizations done in 1.20.11. The issue now seems mostly related to chunk loading. Exploring the world (especially while riding an elk) eventually just seems to overload the game so much that doing something like breaking a block either does nothing at all or takes a good 10 to 20 seconds. I have already looked at both server and client logs to see if a cause can be found there but I don't see anything off in there. I have attached the logs from a test session I just did (the issue happens if it's just me connected as well). I hope this helps.

Thanks for looking it and for the tips so far!
 

server-debug.txt server-main.txt client-debug.txt client-main.txt

Edited by Heufneutje
Posted (edited)

I didn't expect to be back so soon but I have found the cause of the issue. It's ProspectTogether. I removed all mods and added them back in one by one and things worked fine until ProspectTogether went back in. I was using a slightly outdated version of the mod but even the latest version has the same issue. I have looked at the mod DB page for ProspectTogether and at least one other person appears to be having the same issue. Guess we won't be using that mod for a while. At least until it's no longer lagging clients to death. I have reported the issue to the mod developer: https://github.com/Wooza/ProspectTogether/issues/18

Thanks for looking into things though! Hopefully this helps other people who are having the same issue.

Edited by Heufneutje
Posted
8 hours ago, Heufneutje said:

I didn't expect to be back so soon but I have found the cause of the issue. It's ProspectTogether. I removed all mods and added them back in one by one and things worked fine until ProspectTogether went back in. I was using a slightly outdated version of the mod but even the latest version has the same issue. I have looked at the mod DB page for ProspectTogether and at least one other person appears to be having the same issue. Guess we won't be using that mod for a while. At least until it's no longer lagging clients to death. I have reported the issue to the mod developer: https://github.com/Wooza/ProspectTogether/issues/18

Thanks for looking into things though! Hopefully this helps other people who are having the same issue.

Oh hi there bud :)

Huh, interesting. Ah well, we can live without that mod if it resolves your issues.

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