Jump to content

Recommended Posts

Posted

i already like the aspect of different soil tier but i could see the growth of weeds around plants causing the yield to be reduced and the weeds could give fibers or some materials to aide in the farming aspect, but i also think that the game should get a bit more improvement before getting to touchy with all of this but i could see if you take perfect care of your crop then youd get massive crop intakes wich would make it easier for longer expeditions buit i also want to see better food storage options and better small equipements upgraded before the farming aspect would get too big to handle but i see where you come from with this idea and it not a bad one 

 

Posted
1 hour ago, Facethief said:

Ok, guys, hear me out: grass could slow the growth of nearby crops, so there’s some incentive to clean up your farmland, and fallow farmland will grow grass on nearby dirt. This way, as long as you have crops growing and you’ve taken the time to prepare your farmland, you can leave for as long as you like, but if you don’t have anything on your farm, such as during winter, or if you’ve messily set it up, you’ll have a small amount of maintenance to do.

I'm okay with this. Extra effort giving a little boost to the rewards fits nicely into the overall theme of what Vintage Story offers players.

  • 5 weeks later...
Posted

I do think farming could use a slight upgrade in the kinesthetic department. The active way that we do smithing and chiseling is (in my opinion) the strongest point of the game, and ideally, most mechanics would have that level of detail and interaction. A more anchored animation for tilling and planting might help. I don't think we need to pick the voxels to plant the seeds in, but having something a bit more interesting than right-click-cadabra would go a long way towards making it more interesting.

Also having some visual indicators to plant deficiencies would help. Right now, you have to get your cursor on it to find out if a plant is deprived of a nutrient, suffering heat damage, or lacks a sufficient amount of moisture. Being able to visually see indicators of those without the crosshair info widget would go a long way to driving player interaction, without adding any additional complexity that might be bothersome to a casual player. (Also, scythes should increase seed drop chance).

I'd like farming to be more interesting, but I think it already is, it's just more difficult to engage with due to a lack of easily interpretable information.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.