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Posted
14 hours ago, Echo Weaver said:

That's just in pies. Meals have tomato, potato, and aubergine textures. Tomato looks like it would be fine for red wine. Cranberry is in here too. Plenty of golden-shaded stuff for mead or white wine.

👀

Posted (edited)

At the risk of oversharing, I have a collection of patches that i'll be ready to test tomorrow. Of course, it might not even load because I don't know what I'm doing. I squinted at all the stuff I could find in the game and several mods that patched resources, plus @Thorfinn's guidance. So we'll see. 😅

I built out a kitchen in my creative save so that I can switch it to survival and test. 

Edited by Echo Weaver
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Posted

Hey, that's great that you are trying ! Thanks for that

The only thing I tried to patch works (having the vanilla pemmican recipe use wildcraft fruits) but not exactly like I want (it disable the vanilla fruits for the recipe) and I can't wrap my head around why xD

Posted
4 minutes ago, Echo Weaver said:

What do I patch to get the recipe to appear?

If you search the recipe in the game files (survival/recipes/grid/pemmican.json), you'll see that the two versions are disable. You'd need to make a patch to replace the value false to true. Because i'm lazy and still learning, I use this, also because it makes the pemmican ground storable (also with a patch, but I haven't look how it works yet)

Posted (edited)
4 minutes ago, majestik said:

If you search the recipe in the game files (survival/recipes/grid/pemmican.json), you'll see that the two versions are disable. You'd need to make a patch to replace the value false to true. Because i'm lazy and still learning, I use this, also because it makes the pemmican ground storable (also with a patch, but I haven't look how it works yet)

Oh, hey, I'm happy to be that lazy!

ETA: There was probably a reason they turned this recipe off. It looks nice enough, so maybe they decided it was OP.  I really want to use it, though!

Edited by Echo Weaver
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Posted (edited)
19 hours ago, majestik said:

Hey, that's great that you are trying ! Thanks for that

The only thing I tried to patch works (having the vanilla pemmican recipe use wildcraft fruits) but not exactly like I want (it disable the vanilla fruits for the recipe) and I can't wrap my head around why xD

As an update, the optional ingredients I added to meals seem to work fine! Cheese can be added to porridge and grain to stew. The downside is that "Spelt porridge with mashed cheddar cheese" isn't really how I would choose to describe it. Worse, I think it's "red meat stew with mashed rice" as well. No idea how one might muck around with the text descriptions.

On the other hand, everything I tried with liquids seems to have failed, and I think I broke stew altogether 😂.

I forgot to test the pies, though, so back in for that.

ETA: Pies failed. And that's the stuff I had the most guidance on. 🙃 I'll have to do some more study on that and liquids I guess. But the meals worked!

On 7/29/2025 at 9:07 PM, Thorfinn said:

If you feel like it, you can go ahead and add the fugazy, or whatever that suggestions was a couple weeks ago. Grain, egg, milk, fruit, I think?

Oh, this was a different meal suggestion? That's another step beyond adding ingredients to meals. Having more stuff to do with egg is appealing though.

Edited by Echo Weaver
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Posted (edited)

OK, so milk in porridge and soup now works! I had an "addmerge" where I meant to put "replace."

So now you can make rice porridge with mashed game:recipeingredient-item-milkportion.

Internationalization, yup. Gotta do that thing.

Booze in soup is still a fail. I'm not sure I defined the ingredient portion correctly. There are several kinds of alcohol, and I'm not sure I defined the correct one as a possible soup ingredient. I'm not planning on making a recipe for whiskey soup.

Edited by Echo Weaver
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Posted

Someone mentioned pemmican?

https://mods.vintagestory.at/vpemmican

I've had it installed, but never used it. So I don't know how good it is.

Like I'm gonna waste precious fat on food....pffffttt!! Losers!

 

Let's come up with a recipe that uses fat and resin while we're at it, I'm sure it will be a big winner!

Sticky bun. Now we just need ground cinnamon.

 

Posted
6 hours ago, Echo Weaver said:

red meat stew with mashed rice

Mashed rice. .. a classic traditional food 😬 

Imagining the texture of mashed rice sounds unpleasant. I may be a big rice fan, and I'm always down to try new things, but.. mashed rice . ..

On 7/31/2025 at 3:23 AM, majestik said:

the vanilla pemmican recipe

Never in my life have I seen the word "Pemmican" (and I in fact first misread it as Penicillin 😂), so I went to look it up (Wikipedia).  "Main ingredients: Bison, deer, elk or moose". Well, three of those ARE in game, but they have the same red meat as other creatures. Maybe they're waiting to add Pemmican in the game until they make a third meat group.

Anyways 👀 a recipe that uses up berries? I have so so many blueberries that I want to cook with, but only two meals available; jam and pies. Not stew, as I've not been one to get into Animal Husbandry. I get that this (potentially) new meal doesn't seem to give off fruit nutrient, but it's still a nice thought to have something else to do with berries :) 

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Posted
5 hours ago, Krougal said:

Someone mentioned pemmican?

https://mods.vintagestory.at/vpemmican

I've had it installed, but never used it. So I don't know how good it is.

Like I'm gonna waste precious fat on food....pffffttt!! Losers!

Yeah, that's the one i'm talking about few messages above. Because of another mod, I have fat to spare so that is not a problem, but I get that you don't want to do that :D

I think it is an okay food (but I think it could give fruit satiety too but that's a detail), but not really an early game one, because it need to cure and tends to rot if you try that out of shelves/cellar.

Posted
4 hours ago, Never Jhonsen said:

Mashed rice. .. a classic traditional food 😬 

Imagining the texture of mashed rice sounds unpleasant. I may be a big rice fan, and I'm always down to try new things, but.. mashed rice . ..

Yeah, not my choice either.

I'm sorting through the way those meal names are constructed. It's kind of complicated. I may be able to fix the string by classifying the rice as something else. There are "toppings" that get different language, and I think there might be a third classification of optional ingredient. I think these classifications just determine what strings are used to construct the name.

If I change the grain to a topping, I think the default would be "meat stew sprinkled with rice," which is better but not ideal. It's also possible to just change the string used for an entire classification. Porridge with Milk, one of the recipe mods I'm using as an example, changes the way names are constructed for porridge to remove the adjectives for optional ingredients. Then you get "spelt porridge with cheese and blueberries," which is much better IMHO. The adjectives don't really do much to for porridge names in general. I mean, who mashes blueberries to put in their porridge anyway? You just mix them in. The adjectives add some real personality to other meals, though, and it seems excessive to change the naming for all meals in order to add a few option ingredients....

Re Pemmican:

4 hours ago, Never Jhonsen said:

Never in my life have I seen the word "Pemmican" (and I in fact first misread it as Penicillin 😂), so I went to look it up (Wikipedia).  "Main ingredients: Bison, deer, elk or moose". Well, three of those ARE in game, but they have the same red meat as other creatures. Maybe they're waiting to add Pemmican in the game until they make a third meat group.

It's kind of a beef jerky analogue invented by Native Americans. Maybe jerky crossed with trail mix. I can't think of a reason one couldn't just make it with beef. The recipe just says "redmeat," and that seems fine to me.

Penicillin.... well, THAT would be a whole new mechanic for VS 😱.

3 hours ago, majestik said:

I think it is an okay food (but I think it could give fruit satiety too but that's a detail), but not really an early game one, because it need to cure and tends to rot if you try that out of shelves/cellar.

Yeah, not having fruit satiety seems like a big deal but patchable.

It seems like a great mid-to-late-game carryable food for long trips away from the base.

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Posted
10 hours ago, Echo Weaver said:

Pies failed. And that's the stuff I had the most guidance on.

Huh. I haven't dinked with pies yet. No one on my server has ever asked for changes to pies. Looked like it ought to have worked. I'll see if I can look at it this afternoon.

9 hours ago, Echo Weaver said:

OK, so milk in porridge and soup now works! I had an "addmerge" where I meant to put "replace."

Ooh, hardcore. That's how I did my first couple mods, too. Then I figured out how to let Tyron do most of the work. Look into ModMaker. That makes this so much easier.

10 hours ago, Echo Weaver said:

Oh, this was a different meal suggestion? That's another step beyond adding ingredients to meals. Having more stuff to do with egg is appealing though.

The basic code is posted in the suggestion. It just needs to be fleshed out a bit. And I didn't check. It might conflict with Expanded Foods.

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Posted
6 minutes ago, Thorfinn said:

Huh. I haven't dinked with pies yet. No one on my server has ever asked for changes to pies. Looked like it ought to have worked. I'll see if I can look at it this afternoon.

Oh, don't bother. I'm 100% sure it's my error. As you pointed out, I'm writing the json manually like a noob.

8 minutes ago, Thorfinn said:

Ooh, hardcore. That's how I did my first couple mods, too. Then I figured out how to let Tyron do most of the work. Look into ModMaker. That makes this so much easier.

Dude, there's a tool that generates the json for a json mod? I saw the name ModMaker but figured it was for something more complicated. That's so much help it almost seems unfair. Where I come from, making stuff configurable with hand-written json IS the way you make modding easier. 🤣

I think I remember seeing that frumenty post go by. I'll look. It looks like one just needs to make a new json file and put it in the right directory to make a new meal. I'm sure ModMaker does it all.

Posted (edited)
20 minutes ago, Thorfinn said:

The basic code is posted in the suggestion. It just needs to be fleshed out a bit. And I didn't check. It might conflict with Expanded Foods.

My first thought is that frumenty could indeed be more ingredient expansion of porridge rather than its own thing, but I guess that would prevent one from using 4 different ingredients. Maybe the first 2 ingredients would be grain and egg.

Did you follow up on the "generic namer" for strings mentioned by Pizza2004?

Edited by Echo Weaver
Posted
32 minutes ago, Thorfinn said:

Look into ModMaker. That makes this so much easier.

I thought using it too, but unfortunally it seems I am unable to launch it on linux, tried different ways but nothing 🥲

Posted
19 minutes ago, majestik said:

I thought using it too, but unfortunally it seems I am unable to launch it on linux, tried different ways but nothing 🥲

Could you give me a link to ModMaker? I searched and am not finding it. I'm sure I'm doing something obviously boneheaded.

Posted
2 hours ago, majestik said:

It is in the /vintagestory directory. You will find an modmaker.exe somewhere in here. Here's the wiki page !

OK, I find this weird -- so it expects me to change the game's assets, and then it will detect the changes and turn them into a mod? EEK. 

I'm not used to considering it OK to change the game assets directly.

Posted
4 minutes ago, Echo Weaver said:

OK, I find this weird -- so it expects me to change the game's assets, and then it will detect the changes and turn them into a mod? EEK. 

I'm not used to considering it OK to change the game assets directly.

Oh hell, I didn't even know this was a thing. I been doing stuff by hand, usually taking someone else's similar mod and going from there.

 

So you aren't modding the assets directly, you are making a copy of the asset and modding that.

You make a patch which overwrites the same file/entries in the game since it loads after.

Posted
18 minutes ago, Krougal said:

Oh hell, I didn't even know this was a thing. I been doing stuff by hand, usually taking someone else's similar mod and going from there.

Yes, this is what I'm doing -- downloading similar mods and building json from that. 

@Thorfinn, clearly I am out of my element here -- what's your process for using ModMaker?

Posted
5 hours ago, Echo Weaver said:

Did you follow up on the "generic namer" for strings mentioned by Pizza2004?

No. I'd rather put OnlyFans or PornHub on the church computer than put Discord back on mine.

 

24 minutes ago, Echo Weaver said:

OK, I find this weird -- so it expects me to change the game's assets, and then it will detect the changes and turn them into a mod? EEK. 

I'm not used to considering it OK to change the game assets directly.

Weird, isn't it? It's a great way to do it, but it just feels naughty somehow.

 

19 minutes ago, Krougal said:

So you aren't modding the assets directly, you are making a copy of the asset and modding that.

You are modding the assets directly. ModMaker creates a new mod and places it in your %appdata% folder, then option 3, IIRC restores the modded assets back to vanilla.

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