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Posted (edited)

I think it'd be a good feature if clutter items were actually integrated into the resource gathering gameplay loop, via dropped stuff.
Basically if you applied glue, clutter items would drop like normal.
However if you broke them without applying glue, they would drop some scraps relevant to their type.

-Wooden clutter would drop some sticks/firewood
-Stone clutter would drop pebbles
-Metal clutter would drop metal scraps/bits
-Cloth clutter would drop flax fibres
-Book clutter would drop parchment or flax fibres
-Pottery clutter could drop potsherds, which you could grind down in a quern and mix with regular clay as an alternate method of making fireclay

You could maybe even do something fun where rarer machine clutter (ruined locusts, ruined apparatuses, etc) could have a very small chance of dropping Jonas parts when broken.

Nothing insane or gamebreaking, but I think this would make clutter have a bit more of a dynamic of "do I glue this for decoration, or do I break this for some resources".
It would also make more sense than clutter just turning to dust when broken without being glued.

Edited by ifoz
  • Like 5
Posted
21 hours ago, ifoz said:

Nothing insane or gamebreaking, but I think this would make clutter have a bit more of a dynamic of "do I glue this for decoration, or do I break this for some resources".
It would also make more sense than clutter just turning to dust when broken without being glued.

It would also be nice for those ruins you run across that don't really have anything of particular value in them. Then instead of just looking at it and going "oh...yay...more junk", you can just break it down for some scraps of raw material instead.

The one drawback I can think of for that, is that if you can just break the clutter with your hands then you could potentially get some incredibly valuable items early in the game, with relatively little risk or effort. 

Posted (edited)

A mod was released for 1.19 called Scraps that does exactly what you describe. I still have it installed in 1.20, but not all of the recipes match up now. I have been trying to figure out how to fix them myself. They're not that complicated, but there's something in the way that clutter subtypes are referenced that I haven't grasped yet.

ETA: Scraps is decently well-balanced. You need tools to break down the clutter, which helps gate the materials until you're at least in a metal age.

Edited by Echo Weaver
Posted (edited)
22 hours ago, LadyWYT said:

The one drawback I can think of for that, is that if you can just break the clutter with your hands then you could potentially get some incredibly valuable items early in the game, with relatively little risk or effort. 

Depends what it drops, the only thing I can see being problematic is metal bits, but in that case you could just make it metal scraps and not have that issue.

[EDIT] or require a chisel to get metal bits.

Edited by ifoz
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