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Posted (edited)

Currently the closest you can get to spawning at the equator of a world on world creation is on the "hot" starting climate. That makes it impossible to create a perfectly centered world with poles at the south and the north on a limited size world. The "hot" starting climate spawns you at around 17'N and on a limited size world where the equator is half the size of it, it makes the pole positions not be symmetrical. A simple start option on world creation to start at 0'N would fix unsymmetrical limited sized worlds. It can just be named "Equator" or whatever. It would be nice to be able to make the north and south poles the exact cut off of my world but it currently can't be done.

Edited by Pixelated Screaming
  • Like 2
  • 2 weeks later...
Posted

I can also confirm it doesn't, I found the exact same issue while trying to generate a 25kx25k world with symmetrical poles and equator exactly in the middle. After 5-7 tried I gave up. I would also much appreciate something like "real earth" option that would always generate poles only on the north and south end of the world and the equator always, and only in the exact middle of the map - no matter the selected map size of starting biome.

The world creator is amazingly configurable but somehow it completely omitts this specific setting.

  • Like 1
Posted
2 minutes ago, Echo Weaver said:

How do the poles usually generate?

They just generate based on the pole-equator distance you set, so if for example said distance is greater than world lenght north-south you won't have the poles. The world also doesn't generate the equator in the middle but relative to your spawn position and biome (the spawn is always the middle), so depending on the starting temp you set it will be further away or closer to you. They also loop, so if you set let's say polar-equator distance to 25k blocks but your world is 500k blocks in lenghts you will have north pole - equator - south pole sets looping every 50k blocks on the north-south axis.

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