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Posted

if you hover over cobblestone(any type) it will show the materialtype, here stone; thats what will statisfy what the handbook calls for (dirt or stone)
so if you have a room completely out of cobble, no opening to air and not bigger than 7x7x7 thats all good

keep in mind that if you have a door that it has to be solid, like a solid wood door, and not the crude one
another smaller modifier is sunlight; if sunlight reaches into the room it slightly reduces the cooling
thats matter because doors may be solid but will still lets light go through
artifical lighting like torches and laterns will be fine

  • Like 1
Posted

Give us a screenshot and a description of the room size and layout, and the temperature outside, and we maybe able to spot the issue.

Cellar conditions are discussed here:
https://wiki.vintagestory.at/Cellar/en

@Dekoser listed the things which trip most people up.

  • 7x7x7 or smaller
  • Solid door, or better, two bits of packed earth - at least to test.
  • Rock or soil sides, not hay, wood, stone path (even under door) etc

I recommend that your first cellar test should be a simple one, about three blocks underground, as it is easier to meet conditions.

Also get yourself a simple mod that shows whether you are in a valid room, such as:
https://mods.vintagestory.at/simplehudclockpatch
Or I haven't tried this one, but it also looks fully featured:
https://mods.vintagestory.at/show/mod/9817

You can also do that by a command to show if you are in a room - although it won't necessarily show if it meets cellar conditions - with the "debug rooms" command on this page:
https://wiki.vintagestory.at/Room#:~:text=You can use the /debug,is not considered a room.

Thanks, Professor Dragon.

 

 

Posted (edited)
50 minutes ago, Professor Dragon said:

Give us a screenshot and a description of the room size and layout, and the temperature outside, and we maybe able to spot the issue.

Cellar conditions are discussed here:
https://wiki.vintagestory.at/Cellar/en

@Dekoser listed the things which trip most people up.

  • 7x7x7 or smaller
  • Solid door, or better, two bits of packed earth - at least to test.
  • Rock or soil sides, not hay, wood, stone path (even under door) etc

I recommend that your first cellar test should be a simple one, about three blocks underground, as it is easier to meet conditions.

Also get yourself a simple mod that shows whether you are in a valid room, such as:
https://mods.vintagestory.at/simplehudclockpatch
Or I haven't tried this one, but it also looks fully featured:
https://mods.vintagestory.at/show/mod/9817

You can also do that by a command to show if you are in a room - although it won't necessarily show if it meets cellar conditions - with the "debug rooms" command on this page:
https://wiki.vintagestory.at/Room#:~:text=You can use the /debug,is not considered a room.

Thanks, Professor Dragon.

 

 

here's my cellar, it doesn't preserve meat well, but vegetables and fruits do good, and it normally 20-23C outside

Screenshot 2025-08-31 081616.png

Edited by Monkeyman10039
Posted

@Monkeyman10039

Meat just doesn’t stay good for long. I don’t remember exactly what your meat preservation options are in vanilla, but I think you need to either cook it into a meal and seal it in a crock in your cellar, or put it in a barrel with salt for a few months. The block overlay (can be turned on in settings) should tell you what the spoilage multiplier is on storage containers. Something that stays good for only a few days still isn’t going to last long even if it spoils at a quarter the rate.

Posted

Once you make an oven from fire-clay (takes more than one stack of fire-clay though), and a quern, you can mill grain into flour.  Flour can be made into dough.  2 units of dough can make a pie shell, that you can fill with 8 units of meat (or fruit, or vegetables) to make an open pie.  You can then bake that pie in the oven to get a meat pie that should last for 30 days in your cellar.  If you cook the pie further, you can burn it, which extends it's spoilage timer by 50%.  If you want to be really cheesy, you can deliberately cook it as a regular pie and then wait 29 days before cooking it again to burn it.  That can take you all the way though winter potentially.  Just know that you need to have 8 units of whatever you want to make into a pie and that you can have different meats or different fruits, or different vegetables in a pie, but you can't mix ingredient types.  (So no shepherds pie, for instance, although that would be a good option for a balanced diet.)

Posted

You can also get fire clay by heating up flint with charcoal to get calcified flint, and then grind said calcified flint in a quern to get powered calcified flint.  1 powdered calcified flint can convert 8 non fire clay into fire clay.  You'll want to know this for later too, once you start smithing iron as you'll need fire-clay to make bloomery bricks (4 per brick, made in a 2x2 shape in your crafting grid.)

Posted
3 hours ago, labtop 215 said:

Once you make an oven from fire-clay (takes more than one stack of fire-clay though), and a quern, you can mill grain into flour.  Flour can be made into dough.  2 units of dough can make a pie shell, that you can fill with 8 units of meat (or fruit, or vegetables) to make an open pie.  You can then bake that pie in the oven to get a meat pie that should last for 30 days in your cellar.  If you cook the pie further, you can burn it, which extends it's spoilage timer by 50%.  If you want to be really cheesy, you can deliberately cook it as a regular pie and then wait 29 days before cooking it again to burn it.  That can take you all the way though winter potentially.  Just know that you need to have 8 units of whatever you want to make into a pie and that you can have different meats or different fruits, or different vegetables in a pie, but you can't mix ingredient types.  (So no shepherds pie, for instance, although that would be a good option for a balanced diet.)

 

3 hours ago, labtop 215 said:

You can also get fire clay by heating up flint with charcoal to get calcified flint, and then grind said calcified flint in a quern to get powered calcified flint.  1 powdered calcified flint can convert 8 non fire clay into fire clay.  You'll want to know this for later too, once you start smithing iron as you'll need fire-clay to make bloomery bricks (4 per brick, made in a 2x2 shape in your crafting grid.)

 ty for the advice :)

Posted
9 hours ago, gilt-kutabe said:

Meat just doesn’t stay good for long. I don’t remember exactly what your meat preservation options are in vanilla, but I think you need to either cook it into a meal and seal it in a crock in your cellar, or put it in a barrel with salt for a few months.

That sounds about right. I think even in the best conditions(ie, stored in a cellar when it's cold outside), fresh meat only lasts about a week. So if you aren't going to eat it quickly, and aren't going to compost it, best to cook it into a meal or preserve it with salt.

 

11 hours ago, Monkeyman10039 said:

here's my cellar, it doesn't preserve meat well, but vegetables and fruits do good, and it normally 20-23C outside

Based on the picture, I don't see anything terribly amiss, save for maybe the hole-looking spot in the ceiling. However, I'm not sure that's an issue. What do your storage vessels read in regards to spoilage rates for stored items? My guess is the cellar is working fine, it's just the middle of summer or an otherwise hot climate that's affecting the spoilage rates. Not really much you can do about that; cellars do keep a fairly constant temperature inside year-round, but their temperature does fluctuate just a bit when the weather gets very warm.

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