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Posted
21 hours ago, Xandu said:

Hi. With the default configuration you cannot set specific levels. It will just use subsequent levels for this. To add specific levels you need requirements. For examples see at the assets/xskills/skills folder inside of the mods folder. And you have to patch the survival file for it. (https://wiki.vintagestory.at/Modding:JSON_Patching)

Hey,

so i managed to add the requirements but i cant find a way to increase the max lvl of alllrounder in the mod zip nor in the mod config folder

sorry if its "simple" first time trying modding with vintage story :DBild_2025-01-29_200850521.thumb.png.c57907eb33a1d0094fb8069225a18e28.png

Posted
8 minutes ago, Kostelo said:

Hey,

so i managed to add the requirements but i cant find a way to increase the max lvl of alllrounder in the mod zip nor in the mod config folder

sorry if its "simple" first time trying modding with vintage story :DBild_2025-01-29_200850521.thumb.png.c57907eb33a1d0094fb8069225a18e28.png

Hi,
you must go to the mod configuration folder. There should be a XLeveling folder with a survival file.This file should have an section for the survival ability. Change it to something like this:
    {
      "name": "allrounder",
      "id": 6,
      "maxTier": 5,
      "minLevel": 5,
      "enabled": true,
      "values": [
        1, 2, 3, 4, 5
      ]
    },

  • Mind=blown 1
Posted
2 minutes ago, Xandu said:

Hi,
you must go to the mod configuration folder. There should be a XLeveling folder with a survival file.This file should have an section for the survival ability. Change it to something like this:
    {
      "name": "allrounder",
      "id": 6,
      "maxTier": 5,
      "minLevel": 5,
      "enabled": true,
      "values": [
        1, 2, 3, 4, 5
      ]
    },

That actually didnt lift my confussion but i love you man xD thanks!

Bild_2025-01-29_202811538.png

  • Cookie time 1
Posted

Question for the people in the thread. Does anyone know if stable warrior still functions in stable areas if you have temporally unstable? If not is there a way to enable it Being able to unlock effectively a global damage bonus at a high level sounds awesome.

Posted
9 hours ago, Xcross15 said:

Question for the people in the thread. Does anyone know if stable warrior still functions in stable areas if you have temporally unstable? If not is there a way to enable it Being able to unlock effectively a global damage bonus at a high level sounds awesome.

No, temporally unstable inverts the effects of the stable warrior effect. Making it work in all environments would contradict the concept of the ability.

Posted

Seeing how "Monk" works, could you give it a bit of % damage reduction per level or make it improve the "Meatshield" skill % reduction if you have that skill?

That would make it a bit more of a gimick and usefull for basic gameplay in stoneage, once you enter the bronzeage it wouldn't be worth much, but well, at least it would be fun and a bit usefull, with a lot of investment, until then

Posted
19 hours ago, werff said:

Seeing how "Monk" works, could you give it a bit of % damage reduction per level or make it improve the "Meatshield" skill % reduction if you have that skill?

That would make it a bit more of a gimick and usefull for basic gameplay in stoneage, once you enter the bronzeage it wouldn't be worth much, but well, at least it would be fun and a bit usefull, with a lot of investment, until then

I think the ability is fine as it is. Monk also works fine with the nudist ability. There is also the "drunken master" which can be used to further strengthen the monk.

Posted
On 2/4/2025 at 9:28 AM, Xandu said:

I think the ability is fine as it is. Monk also works fine with the nudist ability. There is also the "drunken master" which can be used to further strengthen the monk.

The thing is, I think if you could a forked effecto between Monk and Meatshield, or a "Nudist Meatshield" skill, one that has better stats but only works without armor would be great.
I mean "Meatshield" is worth grabbing wheter you wear armor or not, having an opion with better perfomance without armor would be in line with the nudist and monk theme

Posted

Greetings Xandu !

First of all, thank you so much for the mod. the XP grind and specialization is exactly what vintagestory was missing :D

i would like to chime in with the report of a strange sync bug at least two other people have reported, which only happens when XLib and XSkills are installed on a server (ubuntu, x86, .net 9.0). when items drop and are picked up, the 3d rendering of the items are still there. Also player animations get a bit wonky.
This only happens on a dedicated server. my local file hosted on web works like a charm

Im actually pretty new to vintagestory, so if you could point me to where the logs are you need (if you deem this report worth a look) that would be great :D

 

 

Posted

I feel survival experience should be primarily be more than just existing , sitting in a hole covered from the outside world and munching on extremely storable food is hardly "surviving"

Would love to see just existing as a small trickle of exp but the main way to level survival being to resist fatal attacks and injuries ( take damage and not die ) , heal from said injuries and eat food.
With this in mind as you have more sources of survival exp , would it be possible to add a debuff like the well rested buff ? Appears after death and reduces the survival exp gain rate.
Could be called "Restless Soul" and a stacking debuff that reduces your gain rate until it expires and everytime you die while you still have it makes it stack ( numbers I would leave to your discretion). Implying that your soul after respawning needs to readjust to your new body and dying while still adapting makes you more out of sync.

Posted
On 2/6/2025 at 11:36 PM, werff said:

The thing is, I think if you could a forked effecto between Monk and Meatshield, or a "Nudist Meatshield" skill, one that has better stats but only works without armor would be great.
I mean "Meatshield" is worth grabbing wheter you wear armor or not, having an opion with better perfomance without armor would be in line with the nudist and monk theme

It should still be worse than wearing armor. You have to have a benefit from wearing armor because of the effort it requires to make and it also comes with a lot of negatives.

On 2/7/2025 at 9:10 PM, Dr_ZoidBerg said:

Greetings Xandu !

First of all, thank you so much for the mod. the XP grind and specialization is exactly what vintagestory was missing :D

i would like to chime in with the report of a strange sync bug at least two other people have reported, which only happens when XLib and XSkills are installed on a server (ubuntu, x86, .net 9.0). when items drop and are picked up, the 3d rendering of the items are still there. Also player animations get a bit wonky.
This only happens on a dedicated server. my local file hosted on web works like a charm

Im actually pretty new to vintagestory, so if you could point me to where the logs are you need (if you deem this report worth a look) that would be great :D

 

 

Hi. Thank you for your report. But I still have no idea why this happens. There is no code xskills touches that I can imagine that could cause such a bug. I don't think that logs can help with this issue.

On 2/8/2025 at 3:45 PM, Cryorus said:

I feel survival experience should be primarily be more than just existing , sitting in a hole covered from the outside world and munching on extremely storable food is hardly "surviving"

Would love to see just existing as a small trickle of exp but the main way to level survival being to resist fatal attacks and injuries ( take damage and not die ) , heal from said injuries and eat food.
With this in mind as you have more sources of survival exp , would it be possible to add a debuff like the well rested buff ? Appears after death and reduces the survival exp gain rate.
Could be called "Restless Soul" and a stacking debuff that reduces your gain rate until it expires and everytime you die while you still have it makes it stack ( numbers I would leave to your discretion). Implying that your soul after respawning needs to readjust to your new body and dying while still adapting makes you more out of sync.

Well, I would say that this still is "surviving". Getting damage and surviving is something I want to keep in mind for a maybe future defensive skill. 
It is possible to implement such a thing but it takes more work because there isn't really a way to modify experience for a specific skill outside of classes. 
And you already loose survival experience when you die so it would be a little bit redundant.

  • Like 1
Posted
On 2/10/2025 at 3:24 PM, Xandu said:

It should still be worse than wearing armor. You have to have a benefit from wearing armor because of the effort it requires to make and it also comes with a lot of negatives.

I agree with that, I'm not asking to make it "substitute armor" I mean, the Monk skill, even if fully leveled up isn't better than propper weapons in any sense, other than "unlimited durability", what I'm asking is for a "Meatshield" like skill that is a bit better than the normal one, but that requires you to be without armor, a better % reduction but with a worse food efficiency, some thing like instead of: "Absorbs 10% of the incoming damage. You lose 20 times the absorbed damage as saturation" something like "Absorbs 20(or 30)% of the incoming damage, if not wearing armor. You lose 40(or 60) times the absorbed damage as saturation", leveling up only increases the % reduction but doesn't optimize the saturation, unlike the normal "Meatshield" skill. That way you need to be "prepared" with healing and food items, and a lot of them.
That's taking most of your inventory space if you aren't carefull, which is a very, VERY, limited resource in this game if you are traveling.

Posted

So i have added xlib + xskills to a server and personal mod folder, made sure it is enabled however I cannot open the xskills menu when pressing "O" any help with this, I did add it to an already established server but I didnt see anything stating that I shouldnt do this ?

 

Posted
On 2/19/2025 at 1:24 PM, Schmidt2496 said:

So i have added xlib + xskills to a server and personal mod folder, made sure it is enabled however I cannot open the xskills menu when pressing "O" any help with this, I did add it to an already established server but I didnt see anything stating that I shouldnt do this ?

 

This sounds like you are using a wrong version. If you  use version 0.8.14 of the mod make sure the server and your client is running on version 1.20.4 of the game.

Posted (edited)

 

On 2/19/2025 at 7:24 AM, Schmidt2496 said:

So i have added xlib + xskills to a server and personal mod folder, made sure it is enabled however I cannot open the xskills menu when pressing "O" any help with this, I did add it to an already established server but I didnt see anything stating that I shouldnt do this ?

 

I'm having the same issue, verified running on version 1.20.4 with Xskills v0.8.14 and Xlib v 0.8.13.  For some additional information, the mod works fine if I launch the world via the game client, but the dedicated server doesn't load either Xskills or Xlib when launched.

 

Edit:  Downgrading both Xlib and Xskills to the previous release (x.12 for Xskills) has caused them to show up on the dedicated server.

However, when smithing an item, when the work item is finished I get booted from the server with the following error from the serverimage.thumb.png.24a3d56678863016fcf86df123a19276.png

Edit Again:  Poking through the logs more I found that both updated versions of the mod were put on the server's disable list for some reason.  Removing them from that list has allowed them to load into the server and they seem to fix the exception issue that was being thrown.

For anyone having the same issue, the file to change is serverconfig.json at C:\Users\username\AppData\Roaming\VintagestoryData
Look for the DisabledMods value and remove Xlib and Xskills from it.
 

Edited by Comfort Eagle
Additional info
  • Thanks 1
Posted

Currently having an issue with the Desalinate perk. No matter how much water I put in the cooking pot, and making sure its even in every slot, I cannot Desalinate the water. The only thing that works is it will make lime. 

 

Posted
15 hours ago, MrWWIIBuff said:

Currently having an issue with the Desalinate perk. No matter how much water I put in the cooking pot, and making sure its even in every slot, I cannot Desalinate the water. The only thing that works is it will make lime. 

 

If you get lime you should also get salt. You just get less salt. If you want to get more salt you should use salt water.

Posted
56 minutes ago, MrWWIIBuff said:

I was using sea water. 

Ok. That's weird. It doesn't show anything if you fully fill the pot with sea water? Could be a conflict with another mod.

Posted
59 minutes ago, Azuli-Bluespots said:

With Combat Overhaul installed, bows don't give combat experience anymore. Can this be fixed somehow, even if manually?

What versions do you use?

Posted

We were on 0.8.11 for Xskills, 0.8.10 for Xlib, and 0.1.22 for combat overhaul on VS 1.20.3 when I first noticed it.

I kinda need to test again if this is still happening since we updated everything and are running the map on 1.20.4, but both bows and crossbows from Combat Overhaul didn't give experience on those versions.

(I was hit with the library bug in Linux, so I can't test the game easily)

Posted

Is the iron fist skill broken? I noticed while I was playing vintage story with a friend that the iron fist skill did not seem to increase the damage I do with my fists at all. Normal fist damage is 0.5 and the skill (1/3) says it multiplies that damage by 2 and then multiplies that damage again by your average protection tier. I tested with a friend by punching him and it still did only 0.5 damage, even put on full steel plate to tests damage with the same result. Am i missing something?

Posted
4 hours ago, WingMaster_ said:

Is the iron fist skill broken? I noticed while I was playing vintage story with a friend that the iron fist skill did not seem to increase the damage I do with my fists at all. Normal fist damage is 0.5 and the skill (1/3) says it multiplies that damage by 2 and then multiplies that damage again by your average protection tier. I tested with a friend by punching him and it still did only 0.5 damage, even put on full steel plate to tests damage with the same result. Am i missing something?

You have to enable abilities for PvP in the configuration file.

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